A mission-driven team where I can steer strategy and ship reality, solving real user problems. I thrive at the PM↔PMM seam, turning insight into roadmaps, roadmaps into launches, and launches into sustained growth. I want cross-functional work, clear outcomes and a culture that values learning, flexibility, and mobility so I can level up while the business does too.
Geoff Mosher
@geoffmosher
AI-first product leader who turns user pain into profitable SaaS growth.
What I'm looking for
I connect strategic vision to seamless delivery, turning real-world problems into growth-driving solutions. I bring pace, precision and the kind of impact that makes first contact feel like a turning point.
Experience
Work history, roles, and key accomplishments
Founder & Owner
Mosher Enterprises
Jun 2025 - Present (4 months)
Launched a boutique consultancy helping startups and scale-ups convert strategy into software and accelerate growth through product, AI and GTM work. Engaged clients across product strategy, execution and growth initiatives.
Associate Director, Product Development
Verizon
Nov 2022 - Dec 2024 (2 years 1 month)
Directed a global team to launch an API management platform with 70+ 5G capabilities, driving 50% adoption gains and 25% more access requests while securing partnerships with hyperscalers and financial and identity providers.
Senior Manager, Product Development
Verizon Cloud
Mar 2019 - Nov 2022 (3 years 8 months)
Transformed Cloud into an AI-driven memory platform for 10M+ subscribers, doubling revenue from $250M to $500M in three years and improving CSAT by 25% while increasing app ratings and upload speeds.
Product Manager
Verizon Labs
Jul 2016 - Feb 2019 (2 years 7 months)
Led launches of mobile fintech and identity apps and GTM for SDN, 5G MEC, private LTE and containerized router platforms, driving carrier partnerships and enterprise deployments globally.
Director, Product Growth
StoryArc Media
Dec 2015 - Jun 2016 (6 months)
Orchestrated market entry and transition to data-driven ops for a gaming startup, cutting costs 40% via analytics and attribution modeling and achieving a 20% engagement lift for Poptropica with 10M+ players.
Director of Product Development
505 Games
Jan 2015 - Aug 2015 (7 months)
Oversaw expansion of a casual games portfolio, tripling its size through strategic launches and performance-driven development and leading mobile PR and industry engagement.
Head of Publishing
BluBox Games
May 2014 - Jan 2015 (8 months)
Built a mobile publishing division enabling indie developers to succeed, driving a Fast Finger title to No.1 puzzle status in 60 countries and pushing a Mattel game to Top 5 Free via store and UA optimizations.
Directed lifecycle marketing for mobile titles, driving Heroes of Dragon Age to $12M in six months and introducing live-service marketing for The Sims FreePlay that generated $2M+ and massive monthly engagement.
Education
Degrees, certifications, and relevant coursework
Indiana University Bloomington
Bachelor of Arts, Journalism
Completed a Bachelor of Arts in Journalism with coursework in reporting, writing, and media studies.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
mosher.enterprisesPortfolio
geoffmosher.meSalary expectations
Social media
Job categories
Skills
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