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Tim MoravecTM
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Tim Moravec

@timmoravec

I build and lead QA teams, agentic testing tools, and faster release systems for SaaS platforms.

United States
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What I'm looking for

I'm looking to lead quality engineering and release practices for complex products, while staying hands-on with automation and AI-driven testing. I value teams that plan realistically, protect scope, collaborate across functions, and invest in building strong people.

At AlphaPoint, I led a globally distributed QA team for a white-label cryptocurrency exchange platform and embedded QA representatives within development teams. I also took on release management, helping move releases from quarterly to every 2–3 weeks.

I designed and built two LLM-backed agentic testing tools that connect to Jira, Confluence, and GitLab to generate unit, acceptance, and end-to-end tests across REST API, WebSocket, and UI layers. The tools were adopted by 15 developers and 3 QA analysts, and helped reduce time-to-market testing cycles by 80% in six months.

Across Swimply, Bite Squad / Waitr, When I Work, and earlier product teams, I've built QA organizations from the ground up, stabilized test environments, created automation frameworks, and coached analysts and engineers. I've led teams of up to 12, recruited and mentored staff, and delivered over a year without rollbacks or hotfixes at Bite Squad / Waitr.

I'm also a co-founder and technical lead building a production multi-tenant kiosk, e-commerce, and point-of-sale platform, along with AI-powered tools and an indie game in Unreal Engine. I bring hands-on engineering depth to quality leadership, from mobile automation and release planning to AI-driven test generation.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Scrum Alliance logoSA

Scrum Alliance

Certified Scrum Master, Scrum

2014 - 2014

Certified Scrum Master certification from Scrum Alliance, obtained in 2014.

BC

Brown College

Bachelor of Science, Game Design & Development

Earned a Bachelor of Science in Game Design & Development from Brown College in 2007.

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