
Tim Moravec
@timmoravec
I build and lead QA teams, agentic testing tools, and faster release systems for SaaS platforms.
What I'm looking for
At AlphaPoint, I led a globally distributed QA team for a white-label cryptocurrency exchange platform and embedded QA representatives within development teams. I also took on release management, helping move releases from quarterly to every 2–3 weeks.
I designed and built two LLM-backed agentic testing tools that connect to Jira, Confluence, and GitLab to generate unit, acceptance, and end-to-end tests across REST API, WebSocket, and UI layers. The tools were adopted by 15 developers and 3 QA analysts, and helped reduce time-to-market testing cycles by 80% in six months.
Across Swimply, Bite Squad / Waitr, When I Work, and earlier product teams, I've built QA organizations from the ground up, stabilized test environments, created automation frameworks, and coached analysts and engineers. I've led teams of up to 12, recruited and mentored staff, and delivered over a year without rollbacks or hotfixes at Bite Squad / Waitr.
I'm also a co-founder and technical lead building a production multi-tenant kiosk, e-commerce, and point-of-sale platform, along with AI-powered tools and an indie game in Unreal Engine. I bring hands-on engineering depth to quality leadership, from mobile automation and release planning to AI-driven test generation.
Experience
Work history, roles, and key accomplishments
Co-Founder & Technical Lead
Regulated B2B Retail Technology Platform
Jan 2026 - Present (8 months)
Built and shipped a full-stack, multi-tenant kiosk, e-commerce, and point-of-sale platform, now live in production for a licensed retail operator. Includes a deterministic, fully auditable recommendation engine.
Co-Founder
Early-Stage Regulated Products Startup
Helped finance and launch the company, from state licensing through equipment financing. Built and maintains its financial model and lender materials.
Led a globally distributed QA team and designed two LLM-backed agentic testing tools. Cut release cadence from quarterly to every 2-3 weeks and achieved an 80% reduction in time-to-market testing cycles.
Repaired stale Detox tests and built new automated tests for mobile and web using Detox and Cypress. Drove company-wide onboarding standardization and coached junior QA team members.
Senior QA Engineering Manager
Bite Squad / Waitr App
Sep 2017 - Dec 2021 (4 years 3 months)
Formed and merged QA teams into a cross-functional team of 12. Stabilized test environments for weekly releases and achieved zero rollbacks or hotfixes for over a year.
Quality Assurance Manager (Part-Time)
Soul and Vibe Interactive Inc.
Oct 2013 - Oct 2017 (4 years)
Managed a team of 5 QA analysts across multiple mobile titles. Served as liaison with advisory board and third-party developers, and presented analytics to CEO.
First QA hire; implemented processes for tracking support issues and tested six concurrent applications solo. Built REST API tests and automation frameworks using Ruby, Selenium, and Appium.
Quality Assurance Lead / Scrum Master
Quantum Retail
Jun 2011 - Nov 2014 (3 years 5 months)
Served as Scrum Master and Product Owner for an offshore automation team. Promoted Behavior Driven Development and mentored junior staff on QA best practices.
Quality Assurance Lead / Technical Support Specialist
Destineer Studios / Macsoft Games
Nov 2007 - Feb 2011 (3 years 3 months)
Led a team of 10 across 9 titles, credited on over 75 shipped titles. Produced test plans and provided technical support for Mac OS X.
Education
Degrees, certifications, and relevant coursework
Scrum Alliance
Certified Scrum Master, Scrum
2014 - 2014
Certified Scrum Master certification from Scrum Alliance, obtained in 2014.
Brown College
Bachelor of Science, Game Design & Development
Earned a Bachelor of Science in Game Design & Development from Brown College in 2007.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Skills
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