Santiago Casini
@sanctyakov
Product-focused game producer and multidisciplinary game designer.
What I'm looking for
I am a multidisciplinary game producer and designer with 18 years of professional experience and 12 years leading in-house, remote and outsourced international teams. I combine commercial, technical and creative skills to take projects from concept to release across game and iGaming products.
Throughout my career I have shipped multiplayer, mobile and casino titles and led product and project efforts for Web3 ecosystems, iGaming studios and indie teams. I’ve overseen roadmapping, KPI analysis, economy and systems design, automated and manual QA, community management and technical integrations while working hands-on with engines and code.
I lead with a pragmatic, data-informed creative approach, leveraging tools from Unity and Godot to BI and relational databases, and using generative AI where it accelerates production. I am fluent in Spanish, English and Japanese (N2) and thrive building engaging, retention-focused game experiences.
Experience
Work history, roles, and key accomplishments
Game Producer
Trudan Studios
Jan 2025 - Present (11 months)
Led product and project delivery for the Kuroro Beasts Web3 gaming ecosystem, shipping Kuroro Wilds (Alpha) with 2M+ pre-registrations and 120K DAU in the first two weeks; managed cross-functional remote teams and seasonal P2A/P2E releases. Implemented sprint-based pipelines, economy design, asset management and automated/manual QA while coordinating community events and moderation.
Independent Game Creator
Independent
Jan 2008 - Present (17 years 11 months)
Designed and developed independent educational and recreational games using engines like Unity, Unreal and RPG Maker; handled systems, narrative, level design, localisation and distribution across platforms. Maintained long-term personal projects and prototypes since 2008.
Product Owner
FBM
Jan 2023 - Jan 2025 (2 years)
Owned product lifecycle for multiple iGaming titles, driving mobile-friendly feature development, integrations and BI-led decisions; coordinated art, design, development and operations across multinational teams. Relocated to Malta and managed roadmaps, Jira/Asana workflows and data analysis for retention and commercial optimisation.
Co-Founder
Tilt Studios
Sep 2020 - Jan 2023 (2 years 4 months)
Co-founded and led production of Voxabular P.I., overseeing design, engineering and go-to-market activities; managed a small multidisciplinary team and handled product management, KPI tracking, marketing and technical integration. Performed hands-on systems, narrative and level design while coordinating community and monetisation efforts.
Principal Game Developer
Ivisa
Oct 2017 - Oct 2022 (5 years)
Led production of multiple casino games (roulette, poker, bingo), designing bonus mechanics, progressive jackpots and compliance-focused betting templates; delivered cross-platform builds for cabinets, mobile and web while coordinating QA, DB and deployment teams. Implemented front-end behaviours, API classes and asset integration.
Creative Game Producer
The Other Guys
Mar 2015 - Oct 2017 (2 years 7 months)
Managed production, narrative and release schedules for episodic mystery-adventure titles (Journals of the Unknown, Sherlock Holmes Lost Detective), leading cross-disciplinary teams and ensuring weekly deliveries. Conducted narrative design, level programming, QA oversight and team coaching using Scrum practices.
Game / Level Designer
The Other Guys
Jan 2014 - Mar 2015 (1 year 2 months)
Designed levels, puzzles and point-and-click interactions for episodic web/mobile adventure games; implemented dialogue, cutscenes and gameplay mechanics using a Flash-based engine and coordinated asset handoff for weekly releases.
Gaming Article Writer
PS3 Maven
Jan 2011 - Jan 2014 (3 years)
Researched and authored gaming news, reviews and features for PlayStation-focused coverage; managed Wordpress publishing and SEO-driven content to engage readership. Produced multimedia-rich posts and promotional links.
Created content and adapted design for early mobile Java games, designing encounters, progression curves and UI elements while collaborating with localization, production and submission teams. Performed 2D mapping and asset adaptation for device constraints.
Performed QA for mobile games, executing gameplay, stress and compliance testing per client guidelines and coordinating fixes with development and production teams. Managed tickets and device-based test cycles to ensure release readiness.
Education
Degrees, certifications, and relevant coursework
Image Campus
Technical Degree, Programming Languages for Video Games
2013 - 2013
Activities and societies: Practical coursework using game editors and scripting to reinforce technical game development skills.
Completed a Technical course on Programming Languages for Video Games emphasizing Unity (C#), JavaScript/UnityScript, ActionScript3, and Unreal Engine blueprints.
Image Campus
Professional-Technical Degree, Level Design and Game Development
2012 - 2012
Activities and societies: Worked in collaborative teams to produce a playable game as a final deliverable.
Completed an intensive Professional-Technical course in Level Design and Game Development focused on programming for games, UI/UX tools, asset integration, and collaborative production.
Image Campus
Professional-Technical Degree, Game Concept and Game Design
2012 - 2012
Activities and societies: Collaborated on group projects delivering playable prototypes and professional-style deliverables.
Completed an intensive Professional-Technical course in Game Concept and Game Design covering history of video games, concept art, level design, storytelling, and agile production practices.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Social media
Job categories
Skills
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