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Lucas Gariador

@lucasgariador

Experienced game developer specializing in Unity, performance optimization, and modular game systems.

Argentina
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What I'm looking for

I seek roles building scalable, performant game systems—preferably in collaborative, cross-functional teams—where I can drive architecture, optimization, and live-ops improvements.

I am a game developer with a strong foundation in systems architecture, performance optimization, and cross-platform development, educated at the National Technological University (UTN) in Mar del Plata. I have shipped updates for a mobile title with over 100M downloads and built commercial-grade projects independently.

My work blends low-level programming (C++, GLSL) with high-productivity engines like Unity using C#; I apply SOLID principles and design patterns (Command, Observer, Factory) to keep codebases maintainable and scalable. I also develop tools, integrate real-time backend services with Firebase, and manage full project lifecycles including version control and cross-platform testing.

I enjoy solving performance bottlenecks, designing rendering pipelines, and creating modular gameplay systems that support live-ops and rapid iteration. I aim to contribute to teams that value robust architecture, measurable optimization, and delivering engaging player experiences.

Experience

Work history, roles, and key accomplishments

IN
Current

Independent Developer

Independent

Apr 2024 - Present (2 years 2 months)

Architected and developed a commercial-grade Unity game focusing on modular systems and performance optimization; managed design, development, version control, and cross-platform testing.

BO

Video Game Developer

Boxitsoft

Jun 2022 - Apr 2024 (1 year 10 months)

Engineered and integrated modular gameplay features in Unity/C# for a mobile title with 100M+ downloads, optimized runtime performance, and maintained Firebase-backed real-time services for player data.

SE

Freelance Game Developer

Self-Employed

Jul 2019 - Jun 2022 (2 years 11 months)

Delivered custom gameplay systems and rapid prototypes for international indie clients, refactored C# code to resolve performance bottlenecks, and collaborated directly to translate concepts into technical specifications.

Education

Degrees, certifications, and relevant coursework

National Technological University (UTN) - Mar del Plata logoNP

National Technological University (UTN) - Mar del Plata

Specialization in Video Game Development, Video Game Development

2020 -

Pursued a Video Game Development specialization at UTN Mar del Plata beginning in 2020.

National Technological University (UTN) - Mar del Plata logoNP

National Technological University (UTN) - Mar del Plata

Associate Degree in Programming, Programming

2018 - 2020

Completed an Associate Degree in Programming at UTN Mar del Plata from 2018 to 2020.

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