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Antonio De las CarrerasAC
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Antonio De las Carreras

@antoniodelascarreras

C++ game and graphics developer skilled in OpenGL, engines, and cross-platform systems.

Argentina
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What I'm looking for

I seek roles working on graphics, engine, or game systems where I can apply C/C++, OpenGL, and cross-platform experience, collaborate with strong teams, and solve complex technical challenges.

I am a C++ developer specializing in game and graphics development, with strong experience in engine work, UI, and cross-platform systems.

I have shipped and maintained mobile game projects using Cocos2dx and native platform code, integrated SDKs, and extended projects with Java, Objective-C, and C# when required.

At Epic Games (via Globant) I worked on Fortnite, fixing Unreal/C++ UI bugs, implementing main menu changes, using Perforce, and collaborating extensively in English with remote teams.

I build personal graphics and systems projects in C/OpenGL and Golang, including a portable 3D engine, a compact C HTTP/WebSocket server, and a D3.js-backed argument-mapping website with a Go/Postgres backend.

Experience

Work history, roles, and key accomplishments

Pixowl logoPI

C++ Developer

Pixowl

Oct 2019 - Aug 2021 (1 year 10 months)

Expanded and maintained Addams Family Mystery Mansion and its C++ in-house engine using Cocos2d-x, added platform-specific features (Android Java, Objective-C) and integrated new Unity/C# Match3 module to the C++ project.

CY

MVC Developer

CyS

Jan 2018 - Dec 2019 (1 year 11 months)

Added auction functionality to comprar.gob.ar by modifying database schema and integrating business logic into a large legacy system; led client meetings with government stakeholders to resolve issues without incidents.

Education

Degrees, certifications, and relevant coursework

Antonio hasn't added their education

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Antonio De las Carreras - C++ / Unreal Developer - Globant | Himalayas