Joel Kaltman
@joelkaltman
I lead multiplayer game engineering across Unity DOTS, C++ engines, and live infrastructure.
What I'm looking for
At The Sandbox, I led a gameplay team of 10+ engineers and owned the multiplayer layer for Game Maker, a UGC tool for building and publishing multiplayer experiences. I set technical direction, reviewed code, and coordinated delivery across engineers, QA, and level designers in a distributed team.
I built and optimized Unity DOTS gameplay systems using ECS, Jobs, Burst, and Netcode, while owning Jenkins CI/CD, AWS GameLift, Datadog, and Backtrace for live operations. I also created internal Python tooling to streamline daily development and took ownership of Sandbox Origins through its final stage.
Alongside The Sandbox, I shipped Unity/C# web and mobile games and defined architecture for online features. I integrated AWS, PlayFab, Firebase, Mixpanel, and Unity Cloud Build.
Earlier, I developed C++ gameplay, graphics-engine, and real-time simulation systems, including a tank training simulator still used by the Argentine Army. My work has included HLSL shaders, GPU-side skinning, animation systems, asset pipelines, scenario-editing tools, and published technical papers on system architecture and AI.
Experience
Work history, roles, and key accomplishments
Tech Lead
The Sandbox
Nov 2019 - May 2026 (6 years 6 months)
Led a gameplay-focused team of 10+ engineers, owning technical direction, code review, and delivery for the multiplayer layer. Built and optimized gameplay systems on Unity's DOTS stack and owned build and live infrastructure end to end.
Education
Degrees, certifications, and relevant coursework
National Technology University
Diploma, Game Development
2018 - 2018
Completed a Game Development Diploma with a focus on Unity and C#.
National Technology University
Engineer's Degree, Information Systems Engineering
2012 - 2017
Pursued a degree in Information Systems Engineering, focusing on software development and systems architecture.
Image Campus
Development Program, 3D Development
2013 -
Studied 3D development, including modeling, texturing, and animation techniques.
Availability
Location
Authorized to work in
Job categories
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