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Joel KaltmanJK
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Joel Kaltman

@joelkaltman

I lead multiplayer game engineering across Unity DOTS, C++ engines, and live infrastructure.

Argentina
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What I'm looking for

I'm looking to lead and build multiplayer gameplay, engine, simulation, and developer tooling systems, contributing across low-level technology, player-facing features, and reliable live infrastructure.

At The Sandbox, I led a gameplay team of 10+ engineers and owned the multiplayer layer for Game Maker, a UGC tool for building and publishing multiplayer experiences. I set technical direction, reviewed code, and coordinated delivery across engineers, QA, and level designers in a distributed team.

I built and optimized Unity DOTS gameplay systems using ECS, Jobs, Burst, and Netcode, while owning Jenkins CI/CD, AWS GameLift, Datadog, and Backtrace for live operations. I also created internal Python tooling to streamline daily development and took ownership of Sandbox Origins through its final stage.

Alongside The Sandbox, I shipped Unity/C# web and mobile games and defined architecture for online features. I integrated AWS, PlayFab, Firebase, Mixpanel, and Unity Cloud Build.

Earlier, I developed C++ gameplay, graphics-engine, and real-time simulation systems, including a tank training simulator still used by the Argentine Army. My work has included HLSL shaders, GPU-side skinning, animation systems, asset pipelines, scenario-editing tools, and published technical papers on system architecture and AI.

Experience

Work history, roles, and key accomplishments

The Sandbox logoTS

Tech Lead

The Sandbox

Nov 2019 - May 2026 (6 years 6 months)

Led a gameplay-focused team of 10+ engineers, owning technical direction, code review, and delivery for the multiplayer layer. Built and optimized gameplay systems on Unity's DOTS stack and owned build and live infrastructure end to end.

Education

Degrees, certifications, and relevant coursework

NU

National Technology University

Diploma, Game Development

2018 - 2018

Completed a Game Development Diploma with a focus on Unity and C#.

NU

National Technology University

Engineer's Degree, Information Systems Engineering

2012 - 2017

Pursued a degree in Information Systems Engineering, focusing on software development and systems architecture.

IC

Image Campus

Development Program, 3D Development

2013 -

Studied 3D development, including modeling, texturing, and animation techniques.

Tech stack

Software and tools used professionally

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