At TGL, I led Alphaverse end to end, managing a team of seven and defining the project’s architecture. I handled hiring, planning, sprints, client requirements, code reviews, releases, and core feature development.
At Little Orbit, I worked on the DC Comics-based CCG for a year, maintaining and expanding its custom Unity tool for creating playable comics. I also developed Deck Builder and Card Collection features and fixed bugs across multiple systems.

