At Tyche Studio, I develop Carved Shadows in Unity HDRP and C#, integrating gameplay events, interactions, triggers, cameras, and narrative sequences. The project was presented at EVA 2025, and I helped prepare its exhibition version.
At Objective, I develop web applications, SaaS products, and MVPs end to end. I developed Mi Gimnasio Online, a platform for trainers with subscriptions, Stripe and MercadoPago integrations, and more than 200 monthly users; I also built MadRun, an online multiplayer prototype using Unity 6 and Netcode for GameObjects.

