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German BattistonGB
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German Battiston

@germanbattiston

I’m a Game Production leader with a strong technical backbone, from C++, iOS, and Unity to my ongoing Unreal Engine 5 deep-dive.

Argentina
Message

What I'm looking for

I’m looking for a place that is open to propose changes and ideas, where teams can move fast (but organized!) and actually make an impact in the product!

I'm a Game Production leader with experience across creative, technical, and strategic fronts. Most recently, I’m at The Sandbox, where I manage multiple game teams and mentor producers while shaping production standards. My strengths lie in cross-team communication, strategic planning, and unlocking creative momentum without burning people out. I thrive in technical spaces where creativity and clarity meet, whether that’s setting up a brand-new production pipeline or helping a team find the fun in a chaotic sprint.

Outside of work I’m still a gamer at heart, mostly focusing on narrative driven games, and a never ending backlog. When I’m not playing or building games, you’ll probably find me in my home music studio, drumming, riffing on guitar or bass, or diving into game scores. I’ve got a soft spot for audio direction and musical storytelling, and yes, I’m that person who listens to OSTs while doing spreadsheets.

Experience

Work history, roles, and key accomplishments

The Sandbox logoTS
Current

Production Director

The Sandbox

May 2025 - Present (1 year)

Led production and product vision for The Sandbox Next, an upcoming Unreal Engine 5 multiplayer online shooter, coordinating cross-discipline delivery across engineering, design, art, and audio. Helped prepare publisher pitch materials and drove the transition planning toward UE5 pipelines within the organization.

GE

Chapter Lead, iOS

GeoPagos

Jul 2019 - Oct 2021 (2 years 3 months)

Led a team of 9 developers and supported 15 partner apps by estimating, investigating, and coordinating with project managers and stakeholders. As an iOS developer, built multiple applications from a single code base and created reusable components to scale delivery across partners.

Globant logoGL

Game Developer (Unity3D)

Nov 2010 - Jul 2014 (3 years 8 months)

Built Unity3D game prototypes, developing 3D camera behavior, gameplay mechanics, and player animations. Delivered features in collaboration with UX and product stakeholders, including travel to work with the client team.

CA

C++ Developer

Mar 2008 - Mar 2010 (2 years)

Developed functional solutions for Santa Lucia and improved overall code quality by building a script for the team. Supported delivery by contributing to maintainable, higher-quality engineering outputs.

Education

Degrees, certifications, and relevant coursework

IC

IMAGE Campus

Video Game Development

2007 - 2011

Completed studies at IMAGE Campus focused on video game development from 2007 to 2011.

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