Nicolas Emanuel Susterman
@nicolasemanuelsuster
Unity gameplay generalist with 3+ years shipping PC and console titles.
What I'm looking for
I’m a gameplay-focused Unity developer and generalist game developer with 3+ years of professional experience shipping titles to PC and five console platforms (PS5, PS4, Xbox Series, Xbox One, Nintendo Switch). I’ve built a strong foundation across gameplay systems, UI, editor tooling, shaders, audio integration, and performance optimization.
I’ve owned features end-to-end—architecture, implementation, iteration, polish, and bug fixing—while delivering combat systems and player controllers in Unity C# for PC and console. I also design and maintain UI systems using Unity UI / UI Toolkit, including menus, HUDs, and in-game flows.
At Purple Tree Studio, I develop internal editor tools to eliminate manual tasks and speed up iteration, and I integrate audio, shaders, and VFX in collaboration with art and design. Under production deadlines, I debug and resolve complex cross-platform technical issues so gameplay stays stable and shippable.
Before moving fully into development, I worked as an LQA Tester at Keywords Studios in Tokyo, doing linguistic QA on major AAA productions. That background sharpened my attention to detail and helped me track and verify hundreds of issues using JIRA inside large-scale production pipelines, which I now bring to every gameplay feature I support.
Experience
Work history, roles, and key accomplishments
Game Developer (Unity)
Purple Tree Studio
May 2021 - Present (5 years)
Designed and implemented gameplay mechanics, combat systems, and player controllers in Unity C# for PC and console, owning features end-to-end (architecture through polish and bug fixing). Built UI systems with Unity UI/UI Toolkit and developed editor tools to accelerate iteration, integrating audio, shaders, and VFX and resolving complex cross-platform issues under deadlines.
LQA Tester
Keywords Studios
Dec 2022 - Feb 2024 (1 year 2 months)
Performed linguistic QA on major AAA titles (e.g., Silent Hill 2 Remake, Street Fighter 6), verifying localized text, UI, and in-game content for accuracy, consistency, and cultural appropriateness. Tracked and verified hundreds of issues using JIRA within large-scale production pipelines.
Education
Degrees, certifications, and relevant coursework
ARC Academy
Japanese Language Studies, Japanese Language Studies
2022 - 2023
Completed Japanese language studies at ARC Academy in Tokyo from 2022 to 2023.
Image Campus
Technical Degree in Video Game Development, Video Game Development
2015 - 2019
Earned a technical degree in video game development at Image Campus in Buenos Aires from 2015 to 2019.
Nichia Gakuin
Japanese Language Studies, Japanese Language Studies
2015 - 2019
Studied Japanese language at Nichia Gakuin in Buenos Aires from 2015 to 2019.
Escuela Tecnica ORT
Technical Baccalaureate, Electronics
2008 - 2013
Completed a technical baccalaureate in electronics at Escuela Tecnica ORT in Buenos Aires from 2008 to 2013.
Availability
Location
Authorized to work in
Job categories
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