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Nicolas Emanuel SustermanNS
Open to opportunities

Nicolas Emanuel Susterman

@nicolasemanuelsuster

Unity gameplay generalist with 3+ years shipping PC and console titles.

Argentina
Message

What I'm looking for

I’m looking for international or remote opportunities where I can own gameplay features end-to-end in Unity, collaborate closely across teams, improve UI/tooling, and push performance and polish on cross-platform releases.

I’m a gameplay-focused Unity developer and generalist game developer with 3+ years of professional experience shipping titles to PC and five console platforms (PS5, PS4, Xbox Series, Xbox One, Nintendo Switch). I’ve built a strong foundation across gameplay systems, UI, editor tooling, shaders, audio integration, and performance optimization.

I’ve owned features end-to-end—architecture, implementation, iteration, polish, and bug fixing—while delivering combat systems and player controllers in Unity C# for PC and console. I also design and maintain UI systems using Unity UI / UI Toolkit, including menus, HUDs, and in-game flows.

At Purple Tree Studio, I develop internal editor tools to eliminate manual tasks and speed up iteration, and I integrate audio, shaders, and VFX in collaboration with art and design. Under production deadlines, I debug and resolve complex cross-platform technical issues so gameplay stays stable and shippable.

Before moving fully into development, I worked as an LQA Tester at Keywords Studios in Tokyo, doing linguistic QA on major AAA productions. That background sharpened my attention to detail and helped me track and verify hundreds of issues using JIRA inside large-scale production pipelines, which I now bring to every gameplay feature I support.

Experience

Work history, roles, and key accomplishments

PS
Current

Game Developer (Unity)

Purple Tree Studio

May 2021 - Present (5 years)

Designed and implemented gameplay mechanics, combat systems, and player controllers in Unity C# for PC and console, owning features end-to-end (architecture through polish and bug fixing). Built UI systems with Unity UI/UI Toolkit and developed editor tools to accelerate iteration, integrating audio, shaders, and VFX and resolving complex cross-platform issues under deadlines.

Education

Degrees, certifications, and relevant coursework

AA

ARC Academy

Japanese Language Studies, Japanese Language Studies

2022 - 2023

Completed Japanese language studies at ARC Academy in Tokyo from 2022 to 2023.

IC

Image Campus

Technical Degree in Video Game Development, Video Game Development

2015 - 2019

Earned a technical degree in video game development at Image Campus in Buenos Aires from 2015 to 2019.

NG

Nichia Gakuin

Japanese Language Studies, Japanese Language Studies

2015 - 2019

Studied Japanese language at Nichia Gakuin in Buenos Aires from 2015 to 2019.

EO

Escuela Tecnica ORT

Technical Baccalaureate, Electronics

2008 - 2013

Completed a technical baccalaureate in electronics at Escuela Tecnica ORT in Buenos Aires from 2008 to 2013.

Tech stack

Software and tools used professionally

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