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Ignacio RosaIR
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Ignacio Rosa

@ignaciorosa

Senior Unity engineer building real-time gameplay systems, custom tooling, and XR/robotics experiences.

Argentina
Message

What I'm looking for

I’m looking to own real-time systems, tooling, and performance in Unity—building scalable architecture for XR or live products, with room to extend systems engineering into robotics and simulation.

I’m a software engineer with 6+ years of full-lifecycle game development experience across mobile, XR, and live-service titles. My background spans gameplay systems, custom tooling, performance profiling, shaders/VFX, and scalable Unity architecture, with multiple shipped mobile and AR applications.

I’m comfortable owning architecture, tooling, and performance work as much as gameplay features. At The Sandbox and across earlier roles, I designed and implemented gameplay and platform systems in C# and Unity, built custom Unity tools and editor extensions, and optimized runtime performance using Unity Profiler and custom debugging workflows.

Most recently, I extended my systems-level, real-time engineering background into robotics. At Verne Studio, I lead robotics software development—designing a motion-authoring and simulation stack for the Unitree G1 humanoid, including animation-clip tooling, an operator console, and a ROS/RViz simulation environment for real-time preview.

I also bring strong collaboration and engineering discipline to every team. I’ve worked cross-functionally with designers, artists, and backend engineers, and I maintain code quality using SOLID principles and modular design—delivering features from prototype through production release while keeping systems scalable and maintainable.

Experience

Work history, roles, and key accomplishments

TS

Senior Game Developer

The Sandbox

Jan 2023 - Jan 2025 (2 years)

Designed and implemented gameplay and platform systems in C# and Unity, translating requirements into scalable, maintainable architecture. Built custom Unity tools and editor extensions and optimized runtime performance using Unity Profiler and debugging workflows.

GN

Senior Game Developer

Game Cloud Network

Jan 2022 - Jan 2023 (1 year)

Implemented gameplay logic, UI systems, and backend API integrations for real-time functionality. Delivered features from prototype through production, including debugging and validation.

Education

Degrees, certifications, and relevant coursework

Universidad Argentina de la Empresa logoUE

Universidad Argentina de la Empresa

Bachelor of Games Development, Game Development

Bachelor of Games Development at Universidad Argentina de la Empresa.

Tech stack

Software and tools used professionally

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