Ignacio Rosa
@ignaciorosa
Senior Unity engineer building real-time gameplay systems, custom tooling, and XR/robotics experiences.
What I'm looking for
I’m a software engineer with 6+ years of full-lifecycle game development experience across mobile, XR, and live-service titles. My background spans gameplay systems, custom tooling, performance profiling, shaders/VFX, and scalable Unity architecture, with multiple shipped mobile and AR applications.
I’m comfortable owning architecture, tooling, and performance work as much as gameplay features. At The Sandbox and across earlier roles, I designed and implemented gameplay and platform systems in C# and Unity, built custom Unity tools and editor extensions, and optimized runtime performance using Unity Profiler and custom debugging workflows.
Most recently, I extended my systems-level, real-time engineering background into robotics. At Verne Studio, I lead robotics software development—designing a motion-authoring and simulation stack for the Unitree G1 humanoid, including animation-clip tooling, an operator console, and a ROS/RViz simulation environment for real-time preview.
I also bring strong collaboration and engineering discipline to every team. I’ve worked cross-functionally with designers, artists, and backend engineers, and I maintain code quality using SOLID principles and modular design—delivering features from prototype through production release while keeping systems scalable and maintainable.
Experience
Work history, roles, and key accomplishments
Robotics Software Engineer
Verne Studio
Jan 2025 - Present (1 year 6 months)
Designed a motion-authoring and simulation stack for the Unitree G1 humanoid, including animation-clip tooling, an operator console, and a ROS/RViz real-time preview environment. Helped deploy custom robotics publicly in Argentina, including live performances and events.
Senior Game Developer
The Sandbox
Jan 2023 - Jan 2025 (2 years)
Designed and implemented gameplay and platform systems in C# and Unity, translating requirements into scalable, maintainable architecture. Built custom Unity tools and editor extensions and optimized runtime performance using Unity Profiler and debugging workflows.
Senior Game Developer
Game Cloud Network
Jan 2022 - Jan 2023 (1 year)
Implemented gameplay logic, UI systems, and backend API integrations for real-time functionality. Delivered features from prototype through production, including debugging and validation.
Senior Game Developer
Jam City
Jan 2021 - Jan 2022 (1 year)
Overhauled the events-system architecture for Frozen Adventures, improving scalability and maintainability. Built custom tools using Unity Editor extensions and Addressables, and performed mobile performance profiling and optimization with shaders, Timeline, and asset management systems.
XR Developer
Verne Studio
Jan 2019 - Jan 2020 (1 year)
Developed immersive AR/VR applications in Unity/C#, integrating XR SDKs and device-specific spatial-interaction features. Optimized real-time rendering performance for XR hardware constraints and collaborated with designers and 3D artists to prototype and validate interaction flows.
Education
Degrees, certifications, and relevant coursework
Universidad Argentina de la Empresa
Bachelor of Games Development, Game Development
Bachelor of Games Development at Universidad Argentina de la Empresa.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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