At QUANTUM FORGE ENTERTAIMENT, I contribute to Naval Conquest, a mobile online naval combat game. I implemented a Domination GameMode, set up a dedicated server using Playfab, and added Google sign-in options with Firebase.
After being promoted to Lead Game Developer, I began managing the team’s tasks and providing technical support to team members.
For GEKKO, my degree thesis project, I implemented UI and NPC behavior systems with state machines, detection logic, and visual feedback in a Unity 3D platformer. I also implemented gameplay systems for Chibi Tank Mayhem, including multi-zone damage mechanics, animated health feedback, and AI behavior state machines.

