At Softgames, I built the new-channels team from scratch, chose nine platforms and adapted 15 live games for their audiences. I also launched new games, including Slime ASMR Find Treasures and Highway Dash, owning validation, core loop, economy and release.
At Miniclip, I improved monetisation across live games and launched three mobile F2P titles that reached 2M+ downloads in 90 days. Earlier, I built Miniclip's game analytics platform from zero, and at Bee Engineering and Farfetch I worked on delivery, roadmaps and marketplace analytics.

