At TestFly, I tested games for PC, PlayStation, Xbox, Nintendo, Android, and Apple platforms. I conducted gameplay and compliance tests, documented bugs and recommendations, and assisted with regression testing and test case management.
At Xana Adhoc, I led the design and development of Changeling, a VR puzzle game in Unreal Engine 4. I managed a 12-member team and designed and implemented a level that we refined with user feedback.
At Duovia, I developed and maintained TypeScript features across the frontend and backend of a cross-border advisory services application. I also developed a Python application at Federated Wireless to process wireless sensor data and calculate coverage zones.

