Lionel Miele-HerndonLM
Open to opportunities

Lionel Miele-Herndon

@lionelmh

I craft dynamic and captivating experiences that present playful challenges with emergent outcomes.

United States

As a passionate designer and developer, I have overseen the development and publication of three independent video games. I have demonstrated strong remote collaboration and leadership skills as part of numerous cross-functional international teams. I have presented projects at Indiecade East and Game Developers Conference.

In addition to my five years of professional software development experience, my participation in numerous game jams has increased my proficiency with various engine fundamentals, honed my skills to thrive under time constraints, and cultivated my ability to collaborate seamlessly with remote and in-person teammates.

With my comprehensive skill set and dedication to innovation, I am well-equipped to make an exceptional impact in the game industry.

Experience

Work history, roles, and key accomplishments

FR
Current

Game Developer

Freelance

May 2023 - Present (2 years)

• Craft efficient code architecture spanning diverse video game genres
• Advise an international clientele in game development best practices
• Maintain spreadsheets and game design documents to streamline cross-functional team communication
• Keep game projects up-to-date with the latest software capabilities
• Extend the capabilities of existing codebases with the latest engine improvements

G. Round logoGR

Video Game Playtester

G. Round

Aug 2022 - Apr 2024 (1 year 8 months)

• Collaboratively evaluated a range of game titles, emphasizing player experience and gameplay mechanics.
• Engaged with an international community, exchanging insights about the products and fostering a constructive feedback culture.
• Wrote reviews summing up my findings in a meaningful way for developers to improve their products.
• Honored NDA terms to avoid releasing any confidential info.

Last Gameboard logoLG

Game Developer

Last Gameboard

Sep 2021 - May 2023 (1 year 8 months)

• Developed and published six video games, offering support from conception throughout all stages of development and beyond
• Built robust project architecture in the Unity game engine and wrote reliable C# scripting code
• Implemented features into a software development kit for proprietary hardware
• Ported digital board games from PC and Android platforms to the Gameboard hardware

Veloxia logoVE

Product Owner

Veloxia

Jul 2020 - Aug 2021 (1 year 1 month)

• Led the design and development of experimental mobile games, focusing on innovation and finding new hooks for casual game players
• Analyzed market trends and applied insights from research to stay at the forefront of modern game design
• Successfully conducted the soft launch of one hybrid-casual puzzle game on Android and iOS, and curated marketing campaigns for two additional titles

Play! Hoboken logoPH

Barista / Team Leader

Play! Hoboken

Aug 2020 - Feb 2021 (6 months)

• Provided customer service by preparing and presenting refreshments, successfully creating positive experiences
• Created visually appealing and engaging websites utilizing WordPress, leveraging themes and plugins to enhance social media presence and drive increased engagement
• Ensured efficient packaging and shipping of physical orders as well as processing and delivery of digital orders

Practising Law Institute logoPI

Digital Products Intern

Practising Law Institute

Jun 2019 - Sep 2019 (3 months)

• Designed and produced a user-friendly wireframe for an Android version of their popular iOS mobile application using Sketch
• Created compelling digital assets for their website, captivating visitors and driving engagement
• Implemented data-driven strategies to continuously improve customer experiences by analyzing website traffic and drawing insights from industry benchmarks

The New School logoTS

Code Tutor

The New School

Oct 2018 - Jun 2019 (8 months)

• Provided personalized coding assistance to students through one-on-one tutoring sessions, empowering them to become confident and skilled programmers
• Fostered a collaborative learning environment by actively helping students during open hours, encouraging knowledge sharing and peer-to-peer support
• Demonstrated communication and interpersonal skills by engaging with students

Education

Degrees, certifications, and relevant coursework

PD

Parsons School of Design

Bachelor of Fine Arts, Game Design and Technology

2016 - 2020

Grade: 3.9

Activities and societies: Game Club Treasurer, Student Council Member

Achievements include induction into the National Society of Leadership and Success and attainment of the Dean's List Award four years in a row.

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Lionel Miele-Herndon - Game Developer - Freelance | Himalayas