I am most comfortable working with small teams that can provide a measurable degree of creative freedom. I have mostly worked with remote teams so that is preferable but not necessary. I am happy with being paid either hourly rates or on milestone basis.
Lionel Miele-Herndon
@lionelmh
I craft dynamic and captivating experiences that present playful challenges with emergent outcomes.
What I'm looking for
As a passionate designer and developer, I have worn many hats in the design, development, and publication more than six independent video games. I have demonstrated strong remote collaboration and leadership skills as part of numerous cross-functional international teams. My projects have seen the likes of Indiecade East and Game Developers Conference.
In addition to my five years of professional software development experience, my participation in numerous game jams has increased my proficiency with various engine fundamentals, honed my skills to thrive under time constraints, and cultivated my ability to collaborate seamlessly with remote and in-person teammates.
With my comprehensive skill set and dedication to innovation, I am well-equipped to make an exceptional impact in the game industry.
Experience
Work history, roles, and key accomplishments
Game Developer and Designer
Freelance
May 2023 - Present (2 years 8 months)
• Craft efficient code architecture spanning diverse video game genres
• Advise an international clientele in game development best practices
• Maintain spreadsheets and game design documents to streamline cross-functional team communication
• Keep game projects up-to-date with the latest software capabilities
• Extend the capabilities of existing codebases with the latest engine improvements
Video Game Playtester
G. Round
Aug 2022 - Apr 2024 (1 year 8 months)
• Collaboratively evaluated a range of game titles, emphasizing player experience and gameplay mechanics.
• Engaged with an international community, exchanging insights about the products and fostering a constructive feedback culture.
• Wrote reviews summing up my findings in a meaningful way for developers to improve their products.
• Honored NDA terms to avoid releasing any confidential info.
Gameplay Programmer and Developer
Last Gameboard
Sep 2021 - May 2023 (1 year 8 months)
• Developed and published six video games, offering support from conception throughout all stages of development and beyond
• Built robust project architecture in the Unity game engine and wrote reliable C# scripting code
• Implemented features into a software development kit for proprietary hardware
• Ported digital board games from PC and Android platforms to the Gameboard hardware
Product Owner
Veloxia
Jul 2020 - Aug 2021 (1 year 1 month)
• Led the design and development of experimental mobile games, focusing on innovation and finding new hooks for casual game players
• Analyzed market trends and applied insights from research to stay at the forefront of modern game design
• Successfully conducted the soft launch of one hybrid-casual puzzle game on Android and iOS, and curated marketing campaigns for two additional titles
Barista and Team Leader
Play! Hoboken
Aug 2020 - Feb 2021 (6 months)
• Provided customer service by preparing and presenting refreshments, successfully creating positive experiences
• Created visually appealing and engaging websites utilizing WordPress, leveraging themes and plugins to enhance social media presence and drive increased engagement
• Ensured efficient packaging and shipping of physical orders as well as processing and delivery of digital orders
Digital Products Intern
Practising Law Institute
Jun 2019 - Sep 2019 (3 months)
• Designed and produced a user-friendly wireframe for an Android version of their popular iOS mobile application using Sketch
• Created compelling digital assets for their website, captivating visitors and driving engagement
• Implemented data-driven strategies to continuously improve customer experiences by analyzing website traffic and drawing insights from industry benchmarks
Code Tutor
The New School
Oct 2018 - Jun 2019 (8 months)
• Provided personalized coding assistance to students through one-on-one tutoring sessions, empowering them to become confident and skilled programmers
• Fostered a collaborative learning environment by actively helping students during open hours, encouraging knowledge sharing and peer-to-peer support
• Demonstrated communication and interpersonal skills by engaging with students
Education
Degrees, certifications, and relevant coursework
Parsons School of Design
Bachelor of Fine Arts, Game Design and Technology
2016 - 2020
Grade: 3.9
Activities and societies: Game Club Treasurer, Student Council Member
Achievements include induction into the National Society of Leadership and Success and attainment of the Dean's List Award four years in a row.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
Skills
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