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Tyler TrulsonTT
Open to opportunities

Tyler Trulson

@tylertrulson

Senior QA analyst improving game quality through test strategy, defect triage, and automation support.

United States
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What I'm looking for

I’m looking for a role where I can own quality end-to-end—planning tests, reproducing and validating defects, supporting automation, and partnering closely with engineering and production to ship stable releases.

I’ve spent 6+ years delivering high-quality software for AAA games and live-service teams, from requirements and test planning through release validation and production deployment.

At Velan Studios, I served as a senior Quality Assurance analyst, leading manual testing initiatives, building test plans and QA documentation for complex multiplayer systems, and mentoring junior analysts while partnering with engineering to validate fixes.

I’ve also contributed to launches and ongoing support for titles like Knockout City, Mario Kart Live: Home Circuit, Injustice 2 Mobile, Middle earth: Shadow of War, and Mad Max—helping teams deliver stable releases while improving internal QA processes.

Most recently, I’ve moved into Gameplay Programmer work at an independent studio, using Unreal Engine Blueprints to design gameplay systems while applying my QA experience to identify issues early and reduce production risk.

Experience

Work history, roles, and key accomplishments

IG
Current

Gameplay Programmer

Immortal Ragdoll Games

Jun 2025 - Present (1 year 2 months)

Working as a Gameplay Programmer at an independent game studio, contributing to core gameplay systems using Unreal Engine Blueprints.

TU

WBPlay Engineering Intern

Turbine

Jun 2015 - Aug 2015 (2 months)

Completed a software engineering internship supporting development and QA activities for AAA game production.

Education

Degrees, certifications, and relevant coursework

Becker College logoBC

Becker College

Bachelor of Arts, Game Development & Programming

Grade: Magna Cum Laude

Activities and societies: Participated in MassDiGI game development events and professional workshops.

Graduated Magna Cum Laude with a Bachelor of Arts in Game Development & Programming. Participated in MassDiGI game development events and professional workshops.

Tech stack

Software and tools used professionally

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