CG
Open to opportunities

Christopher Galasso

@christophergalasso

Adaptable Video Game Developer with expertise in Quality Assurance.

United States
Message

What I'm looking for

I am looking for a collaborative environment where I can leverage my QA and design skills to enhance game quality and player experience.

I am a dedicated Quality Assurance Tester and Video Game Developer with a strong background in Technical Design and Quality Assurance. My experience spans several years in the gaming industry, where I have honed my skills in testing, asset management, and collaboration with development teams. I hold a B.A. in Cinematography and Film/Video Production from the University of the Arts, Philadelphia, which complements my technical expertise with a solid foundation in arts and design.

At Cloud Imperium Games, I excelled as a Quality Assurance Specialist, where I conducted comprehensive testing of character assets, leading to significant improvements in game stability and player experience. My role involved submitting detailed bug reports, collaborating with developers, and constructing efficient test plans. Additionally, I served as a Technical Designer, managing character data records and ensuring that all assets met the company's high standards before launch events.

Previously, I worked at Respawn Entertainment as a Quality Assurance Tester, where I contributed to the success of a highly-rated game through meticulous testing and documentation. My passion for gaming, combined with my technical skills and adaptability, drives my commitment to delivering high-quality gaming experiences.

Experience

Work history, roles, and key accomplishments

CG

Technical Designer

Cloud Imperium Games

Sep 2017 - May 2024 (6 years 8 months)

Managed hierarchical character and item data records that define in-game asset implementation, including asset geometry, sub-geometry, and color variant setup. Collaborated directly with multiple teams including production, narrative, level design, weapons, shops, and cinematics to avoid or resolve issues ahead of delivery.

CG

Quality Assurance Specialist - Character Art

Cloud Imperium Games

Sep 2017 - May 2024 (6 years 8 months)

Conducted comprehensive testing of incoming character assets, including geometry, skinning, simulation, and functionality, leading to improvement in asset quality and game stability. Submitted thorough bug reports with clear issues, expected results, and concise reproduction steps, contributing to a reduction in post-release fixes and enhancing player experience.

RE

Quality Assurance Tester

Respawn Entertainment

Jun 2016 - Jun 2017 (1 year)

Tested all aspects of software, patches, and DLC during development, including single player campaign playthrough and online gameplay modes. Identified bugs and inconsistencies in new software builds and documented clear and comprehensive reports.

Education

Degrees, certifications, and relevant coursework

University Of The Arts logoUA

University Of The Arts

Bachelor of Arts, Cinematography And Film/Video Production

Activities and societies: Received the Promising Artist Scholarship

Studied Cinematography and Film/Video Production. Received the Promising Artist Scholarship.

Tech stack

Software and tools used professionally

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