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Kevin Thiesen

@kevinthiesen

QA Test Engineer at Bungie who owned testing for Destiny 2 player ability releases and managed a team of up to eight.

United States
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What I'm looking for

Seattle-based QA professional with 15 years experience releasing high-profile, AAA franchise software and games for major firms.

Experience leading QA teams up to a size of 30, with a passion for building confident, capable teams.

At Bungie, I owned QA for high-visibility player abilities in Destiny 2, including new and rebalanced content. I planned and documented feature testing, supported releases and live content, and managed several direct reports and junior team members.

I wrote targeted test plans, used Jira dashboards to track defects, and hosted company-wide play tests to gather feedback for the Design team. I also coordinated with outsource QA partners and contributed to Art reviews of VFX and Animation.

Previously, at Microsoft Mixed Reality and Microsoft Game Studios, I tested software across PC, mobile, and VR, authored QA documentation, and supported releases including Minecraft, Halo, Forza Motorsport, and Age of Empires.

In my current personal projects and freelance work, I’m learning Unreal Engine 5, DaVinci Resolve, and 3D printing.

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