Antonio Nigro
@antonionigro
Technically experienced game developer transitioning into a producer role.
What I'm looking for
I'm a technically experienced game developer transitioning into a producer role, building on a strong background in programming and cross-functional collaboration. I excel at breaking down complex features, identifying dependencies, and supporting planning across teams. In recent years, I've taken on leadership responsibilities—acting as second in command of the UI code team, mentoring junior developers, and assisting in hiring processes.
Currently, I work as a Senior UI Programmer at Remedy, where I contribute to production planning and coordination while ensuring alignment across multiple departments. My experience spans various roles, including UI Programmer at Splash Damage and Game Programmer at Freejam, where I collaborated closely with teams to deliver high-quality games. I'm focused on applying my skills to help teams succeed through clear communication, structured planning, and a player-first mindset.
Experience
Work history, roles, and key accomplishments
Senior UI Programmer
Remedy
Jan 2023 - Present (2 years 4 months)
Worked as a UI programmer on Vanguard, using UE4, and on FBC: Firebreak, using the Northlight engine and Gameface. Took part in production planning and coordination with multiple departments to align UI efforts with project milestones.
UI Programmer
Splash Damage
Jan 2019 - Dec 2023 (4 years 11 months)
Contributed to Transformers, Gears Tactics, and other internal shooter prototypes using UE4 and C++, applying the MVVM pattern. As second in command of the UI team, participated in planning sessions, supported task prioritisation, and line managed junior programmers.
Game Programmer
Freejam
Jan 2017 - Dec 2019 (2 years 11 months)
Worked across multiple areas of development on Robocraft, including gameplay, UI, analytics, and multiplayer, using Unity3D with Svelto ECS. Collaborated closely with Tencent for the Chinese release, aligning on technical requirements, localisation, and platform compliance.
Game Programmer
Forge Reply
Jan 2015 - Dec 2017 (2 years 11 months)
Developed B2B and B2C applications and games for PC and mobile using Unity3D and C#, including projects for VR/XR platforms. Participated in client meetings to align on technical goals, provide updates, and support delivery.
Game Programmer
Pajamas Team
Jan 2014 - Dec 2015 (1 year 11 months)
Co-founded and operated a two-person indie team, designing, developing, and releasing multiple mobile games. Managed the full development lifecycle, gaining a strong understanding of production pipelines, scoping, and cross-discipline collaboration.
Game Programmer
KetchApp
Jan 2014 - Dec 2014 (11 months)
Contributed to the development of both B2B and B2C mobile games using Unity3D and C#. Gained hands-on experience coordinating technical priorities within a small team environment.
Software Developer
Software Link
Jan 2012 - Dec 2014 (2 years 11 months)
Built cross-platform web and mobile apps using C#, Java, C++, HTML5, and PhoneGap, with Oracle/SQL Server backends. Delivered both Android and hybrid solutions tailored to diverse client needs.
Game Programmer
Ufficio Tempi
Jan 2011 - Dec 2012 (1 year 11 months)
Prototyped a serious game with the PONG Laboratory (Università degli Studi di Milano) using Unity3D, PHP, and MySQL. Worked closely with academic stakeholders to evaluate gameplay features and align development with research goals.
Education
Degrees, certifications, and relevant coursework
Università degli Studi di Milano
Bachelor's Degree, Computer Science
Completed a Bachelor's Degree in Computer Science. The thesis focused on 'Looting Systems for MMO', exploring relevant concepts in massive online games.
Availability
Location
Authorized to work in
Job categories
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