Vahagn Harutyunyan
@vahagnharutyunyan
Highly qualified software engineer specializing in game development and VR.
What I'm looking for
I am a highly qualified software engineer with extensive experience in game development, programming, optimization, software design, and architecture. My career has been marked by a commitment to excellence, where I have developed and ported AAA console and mobile games using Unity3D and other game engines. I thrive in collaborative environments, working closely with designers, illustrators, and other developers to create engaging and innovative gaming experiences.
Throughout my career, I have demonstrated exceptional problem-solving skills and a strong aptitude for troubleshooting. I have successfully led teams, coached junior developers, and maintained a 100% job success score as a freelancer. My technical expertise spans various programming languages and software tools, enabling me to adapt quickly to new technologies and methodologies. I am passionate about staying current with industry developments and continuously improving my skills to deliver high-quality products.
Experience
Work history, roles, and key accomplishments
Tech Partner
Transfr VR
Sep 2023 - Present (1 year 10 months)
Developed VR educational applications using Unity3D, collaborating with various stakeholders including vendors, designers, illustrators, and other developers. Provided support to external teams, fixed bugs, and optimized performance while reviewing code.
Freelance Developer
Upwork
Mar 2020 - Present (5 years 4 months)
Collaborated with clients to develop numerous games, writing well-documented, scalable, and reusable code. Achieved a 100% job success score and Top Rated status.
Senior Software Developer
Snowed-In Studios
Mar 2023 - Mar 2024 (1 year)
Developed and ported AAA console and mobile games using Unity3D, collaborating with designers, illustrators, and other developers. Successfully ported the game As Dusk Falls to PS5/PS4 platforms.
Senior Developer
Pearson
Aug 2022 - Mar 2023 (7 months)
Developed a VR application in Unity, implementing cutting-edge technologies such as AI, Avatars, and multiplayer features. Worked remotely through Proxify AG.
Game Developer
Binatex (FunkyMonkey)
Nov 2020 - Aug 2022 (1 year 9 months)
Developed a social trading simulator and an RPG with a 3D meta part using Unity3D. Collaborated with designers, illustrators, and other developers on these projects.
Lead Unity Game Developer
Playgendary
Aug 2021 - Dec 2021 (4 months)
Led the development of a new game using the Unity game engine, overseeing technical aspects, development processes, and technical management. Coached team members and trained new hires.
Game Developer
Mindojo
Nov 2020 - Aug 2021 (9 months)
Developed gamified language learning applications using Unity3D. Collaborated with designers, illustrators, and other developers to bring these educational tools to life.
Senior Game Developer / Team Lead
Rhino Games (NextEpic)
Oct 2018 - Present (6 years 9 months)
Developed 2D hyper-casual/casual games for mobile devices (iOS/Android) and debugged programs to solve complex technical problems. Created technical documentation and provided recommendations for improving software development processes.
Software Developer
Loy & Hutz
Dec 2017 - Present (7 years 7 months)
Developed cross-platform mobile applications (iOS, Android, UWP) and desktop applications for Windows. Maintained project status and timelines, developed high-quality code, and performed peer code reviews.
Senior Game Developer/ Team Lead
Noor Games
Nov 2015 - Present (9 years 8 months)
Developed slot games for mobile devices (iOS/Android/Amazon/Windows Phone) and engaged in software design. Managed development processes including code reviews, source code versioning, release management, and documentation.
Senior Software Engineer
BetConstruct (Soft Construct CJSC)
Dec 2014 - Present (10 years 7 months)
Contributed as a Senior Software Engineer, focusing on software development within the company's projects. Applied advanced engineering principles to enhance system performance and reliability.
Senior Game Developer
Plexonic
Jul 2013 - Present (12 years)
Worked as a Senior Game Developer, contributing to the creation and enhancement of various game titles. Focused on delivering high-quality game experiences.
Research Engineer
Distributed Human-Machine Systems Laboratory (DHMS)
Sep 2012 - Present (12 years 10 months)
Conducted research as a Research Engineer, focusing on human-robot interactions and related systems. Contributed to academic projects and publications.
Research Assistant
Distributed Human-Machine Systems Laboratory (DHMS)
Sep 2010 - Present (14 years 10 months)
Served as a Research Assistant, supporting various research initiatives in human-machine systems. Assisted with data collection, analysis, and experimental setups.
Education
Degrees, certifications, and relevant coursework
The State Engineering University of Armenia
Bachelor’s Degree in Engineering, Control and Information in Technical Systems
Grade: Honors Diploma
Graduated with an Honors Diploma from the Department of Cybernetics. Senior project involved the 'Design and Investigation of Robust Servo System: Bilateral Telemanipulation Setup'.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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