I’m looking for a role where I can build gameplay programming and systems design in Unity, while also contributing to full-stack development or mobile. I want production work that challenges me, and where I can quickly learn new tech and ship interactive, data-driven features.
Yeison Andres Munoz Ceron
@yeisonmunoz
Software Developer focused on Unity gameplay systems and full-stack experiences, turning real-time data into interactive products.
What I'm looking for
I’m a Software Developer with experience building gameplay systems, interactive applications, and full-stack solutions. I have a strong background in Unity (C#), C++ systems programming, and web technologies, with hands-on work on multiplayer prototypes, custom tools, and data-driven applications.
One standout project is a Game Telemetry System integrating Unity WebGL with a React dashboard and Firebase, where I implemented real-time data tracking, visualization, and leaderboard systems. I also developed Monster Route (Unity), contributing core gameplay programming and debugging-building clean gameplay logic and modular systems with enemy AI behavior, VFX triggers, and UI interactions.
Earlier, at KaraOkulta - an Amber Studio, I contributed to a shopping-mall-themed multiplayer island in Roblox Studio, implementing gameplay mechanics and interactive systems using Lua scripting. I’m currently studying Programming for Games, Web & Mobile at Vancouver Film School, and I’m especially interested in gameplay programming, systems design, and full-stack development where I can quickly learn and adapt in production environments.
Experience
Work history, roles, and key accomplishments
Roblox Lua Game Developer
KaraOkulta
May 2024 - Aug 2024 (3 months)
Contributed to a shopping-mall-themed multiplayer island in Roblox Studio by implementing gameplay mechanics and interactive systems using Lua scripting.
Education
Degrees, certifications, and relevant coursework
Vancouver Film School
Programming for Games, Web & Mobile
2025 -
Activities and societies: Developing multiple projects involving Unity, web technologies, and modern software engineering practices.
Currently studying a programming program focused on games, web, and mobile development, including C++, C#, game engine architecture, and full-stack development.
Universidad Pontificia Bolivariana
Digital Entertainment Design Engineering
2021 - 2026
Activities and societies: Coursework included game systems, digital product design, and interactive experience development.
Studied game development and interactive media production, developing multiple academic game projects using Unity and C#.
Tech stack
Software and tools used professionally
Availability
Location
Website
yeyeymc.github.io/PortfolioPortfolio
yeyeymc.github.io/PortfolioSalary expectations
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