Jajanpreet SinghJS
Open to opportunities

Jajanpreet Singh

@jajanpreetsingh

Experienced programmer specializing in Unity3D and game development.

Canada

What I'm looking for

I am looking for opportunities that foster creativity and innovation in game development.

I am a programmer with over 7 years of experience, including more than 6 years dedicated to Unity3D and C#. My journey in game development has led me to publish several applications on both Android and iOS platforms, showcasing my ability to create engaging and immersive experiences. I have a strong command of C# and C++, and I have also ventured into web applications using .Net MVC/Core and JavaScript/Angular.

Throughout my career, I have worked with notable companies such as Magic Leap and Fluffy Dog Studio, where I contributed to the development of innovative VR/AR applications and mobile games. My projects have included creating a model viewer app for VR devices and enhancing user experiences in mobile games. I thrive in collaborative environments and enjoy integrating new technologies to elevate the quality of my work.

Experience

Work history, roles, and key accomplishments

ML
Current

Software Engineer (Unity)

Magic Leap

Sep 2022 - Present (2 years 9 months)

Worked on an internal VR/AR SDK to deliver standalone apps on the Unity Game Engine for the ML2 device. Created a Model viewer app from scratch and integrated Microsoft Mixed Reality Toolkit (MRTK) for model manipulations. Collaborated with design and UX teams to implement expanding requirements.

FS

Game Engineer

Fluffy Dog Studio

Oct 2020 - Jan 2022 (1 year 3 months)

Worked on the 3D mobile game Neopets - Island Builders, focusing on camera movements, UI revamp, and new features related to story lines. Created a data driven First time User experience flow replacing the old static one. Implemented related APIs on Playfab SDK to store and manage player data and progress.

HI

Unity Game Developer

Highmark Interactive

May 2019 - Feb 2020 (9 months)

Published several iterations of a Gamified health app, Equilibrium, which detects symptoms of mental injuries using 7 mini games. Managed published features according to region and user demographics by integrating new skins and seasonal event updates. Implemented character animations using Unity’s mecanim and blend tree, and used Asset bundles to publish new skins and animations.

CC

Technical Researcher

Centennial College

May 2018 - Jan 2019 (8 months)

Built the first two versions of a web chat app from scratch based on .Net Core, Angular 4, and SignalR. Developed text to speech and speech to text capabilities in the application. Ensured the application was AODA compliant for people with disabilities.

ST

Game Developer

Stagwell Tech

Sep 2017 - Mar 2018 (6 months)

Revamped UX and animations and added more playable characters in a 2D strategy turn based game, 270. Worked on the multiplayer modes using the Playfab SDK to host game rooms. Added avatar animations using Unity’s state machine architecture and updated new skins for event updates.

VG

Game Developer

V2 Games

Jun 2016 - Jan 2017 (7 months)

Published Smash Trivia as a lead full stack developer using Unity 3D engine, with supporting REST APIs on .Net MVC and multiplayer lobby on Gamesparks SDK. Implemented the multiplayer modes of the quiz game using the Gamesparks SDK. Published an endless runner game, Fish Trails, as a consulting developer responsible for code reviews and project planning.

QT

Software Engineer

Quovantis Technologies

Dec 2014 - May 2016 (1 year 5 months)

Developed and deployed an asset verification web application using .Net MVC, javascript and Nhibernate. Implemented SQL server reporting services by defining stored procedures. Developed iterations of a CMS for a job board and created REST APIs and mobile notification services.

Education

Degrees, certifications, and relevant coursework

Centennial College logoCC

Centennial College

Advanced Diploma, Game Programming

2017 - 2018

Activities and societies: Relevant Coursework: Game Programming, Game Simulation Design, Advanced Graphics, Finite State Machines, Linear Algebra, Vectors and Statistics, Android Development

Studied advanced game programming concepts including simulation design and graphics. Gained knowledge in finite state machines, linear algebra, and statistics. Completed coursework in Android development.

Guru Gobind Singh Indraprastha University logoGU

Guru Gobind Singh Indraprastha University

Bachelor of Technology, Information Technology

2010 - 2014

Activities and societies: Relevant Coursework: Database Management, Operating Systems, Data Structures, Object Oriented Development

Focused on core computer science principles including database management and operating systems. Studied data structures and object-oriented development. Gained foundational knowledge in information technology.

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