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Alejandro ArbelaezAA
Open to opportunities

Alejandro Arbelaez

@alejandroarbelaez

Software/Game Engineer | Unreal, Unity, C++, C# | Gameplay systems & interactive experiences

Colombia
Message

What I'm looking for

I am looking for remote opportunities where I can contribute as a Game Engineer, Gameplay Engineer, or Software Engineer. I enjoy building interactive systems, solving complex technical problems, and collaborating with multidisciplinary teams to create high-quality products.

Game Engineer with 10+ years of experience building interactive software, gameplay systems, and user-focused experiences across Unreal Engine and Unity.

I specialize in gameplay programming, systems implementation, debugging, and creating reliable technical solutions that improve player experiences. My background combines software engineering, game development, UX design, and technical problem solving, allowing me to collaborate effectively with programmers, designers, artists, and QA teams.

I have worked on projects ranging from mobile games to larger interactive experiences, contributing to gameplay features, tools, optimization, prototyping, and production workflows. I am experienced with Unreal Engine, Unity, C++, C#, Blueprint, Git, and Perforce.

I enjoy working on complex systems, understanding how things work under the hood, and turning ideas into polished, maintainable products. I am looking for remote opportunities where I can contribute as a Gameplay Engineer, Software Engineer, or Interactive Systems Developer while continuing to grow technically.

Experience

Work history, roles, and key accomplishments

CS

Programmer

C2 Game Studio

Sep 2022 - Dec 2022 (3 months)

Implemented gameplay mechanics and UI systems for mobile/interactive releases using Unity-based pipelines. Managed debugging workflows and delivered iterative improvements in collaboration with a remote team.

CS

Game Programmer / Technical Artist

C2 Game Studio

Jan 2016 - Dec 2021 (5 years 11 months)

Developed gameplay systems in Unreal Engine and Unity, contributing to UX design, technical art, and VFX/SFX integration across multiple shipped titles. Fixed bugs, optimized workflows, and supported production pipelines while improving player interactions and experience flows.

Education

Degrees, certifications, and relevant coursework

Universidad EAFIT logoUE

Universidad EAFIT

Ingeniero de Sistemas, Systems Engineering

2006 - 2014

Ingeniería de Sistemas / Systems Engineering studies at Universidad EAFIT from 2006 to 2014.

CM

Colegio Alemán Medellín

1990 - 2005

Primary and secondary education at Colegio Alemán Medellín from 1990 to 2005.

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