I am looking for remote opportunities where I can contribute as a Game Engineer, Gameplay Engineer, or Software Engineer. I enjoy building interactive systems, solving complex technical problems, and collaborating with multidisciplinary teams to create high-quality products.
Alejandro Arbelaez
@alejandroarbelaez
Software/Game Engineer | Unreal, Unity, C++, C# | Gameplay systems & interactive experiences
What I'm looking for
Game Engineer with 10+ years of experience building interactive software, gameplay systems, and user-focused experiences across Unreal Engine and Unity.
I specialize in gameplay programming, systems implementation, debugging, and creating reliable technical solutions that improve player experiences. My background combines software engineering, game development, UX design, and technical problem solving, allowing me to collaborate effectively with programmers, designers, artists, and QA teams.
I have worked on projects ranging from mobile games to larger interactive experiences, contributing to gameplay features, tools, optimization, prototyping, and production workflows. I am experienced with Unreal Engine, Unity, C++, C#, Blueprint, Git, and Perforce.
I enjoy working on complex systems, understanding how things work under the hood, and turning ideas into polished, maintainable products. I am looking for remote opportunities where I can contribute as a Gameplay Engineer, Software Engineer, or Interactive Systems Developer while continuing to grow technically.
Experience
Work history, roles, and key accomplishments
Programmer
Mad Bricks
Dec 2022 - Jul 2024 (1 year 7 months)
Developed gameplay features and systems for mobile and interactive products, implementing mechanics and UI systems and improving them based on player feedback. Debugged issues using established workflows and supported Unity-based development pipelines through remote collaboration.
Programmer
C2 Game Studio
Sep 2022 - Dec 2022 (3 months)
Implemented gameplay mechanics and UI systems for mobile/interactive releases using Unity-based pipelines. Managed debugging workflows and delivered iterative improvements in collaboration with a remote team.
Game Programmer / Technical Artist
C2 Game Studio
Jan 2016 - Dec 2021 (5 years 11 months)
Developed gameplay systems in Unreal Engine and Unity, contributing to UX design, technical art, and VFX/SFX integration across multiple shipped titles. Fixed bugs, optimized workflows, and supported production pipelines while improving player interactions and experience flows.
Freelance Web Developer
Freelance
Apr 2015 - Dec 2016 (1 year 8 months)
Designed app UX and user experiences, analyzed requirements, and built web interfaces using Node.js, Python, HTML, CSS, and JavaScript. Created UX prototypes/wireframes with Balsamiq and iterated designs through development.
Freelance Engineer
C2 Game Studio
Sep 2014 - Apr 2015 (7 months)
Ported and delivered Nitro Chimp for Samsung Smart TV and contributed UX design for the TV experience. Used Unity 3D and Plastic SCM to support debugging and update delivery.
Requirements Analyst
Bon Appétit
Aug 2013 - Dec 2013 (4 months)
Performed requirements elicitation and documentation and created UX prototypes for application features using Balsamiq. Translated user needs into documented requirements and user experience designs.
Game Programmer
C2 Game Studio
Jun 2012 - Dec 2012 (6 months)
Updated and debugged Cowboy Guns iOS, redesigning touch-control UX and implementing In-App Purchases and an Audojo controller for iPad. Delivered bug fixes and application updates to support release readiness.
Education
Degrees, certifications, and relevant coursework
Universidad EAFIT
Ingeniero de Sistemas, Systems Engineering
2006 - 2014
Ingeniería de Sistemas / Systems Engineering studies at Universidad EAFIT from 2006 to 2014.
Colegio Alemán Medellín
1990 - 2005
Primary and secondary education at Colegio Alemán Medellín from 1990 to 2005.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
youtu.be/nrmnGlouOjUJob categories
Skills
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