At Infinity Games Studio, I developed frontend, backend, and gameplay systems for video games, mainly using Lua/Luau. I implemented and maintained mechanics across client and server environments.
I took ownership of existing code and refactored systems to improve performance, maintainability, and reliability. I also diagnosed bottlenecks with the micro profiler and other tools, then optimized systems for production use.
As a self-employed developer, I contributed to game development across gameplay programming, backend systems, frontend development, 3D modeling, and building. I worked through workflows from prototyping to implementation and optimization.
My development work contributed to various games that collectively received more than 30 million visits. I also hold the B1 English for Developers certification.

