Utkarsh Agnihotri
@utkarshagnihotri
I build scalable character rigs and real-time animation systems for games and film.
What I'm looking for
At Kaiko Games, I created 48+ optimized character and prop rigs for an unreleased THQ Nordic action-adventure project and built a Python Asset Manager that managed 1,500+ assets, improving animation-team productivity by 30%.
I bridge animation and technology through character rigging, skinning, Python tools, and Unreal Engine systems including Control Rig, Animation Blueprints, procedural animation, and Sequencer.
My work spans games, film, and real-time production: I rigged 257 props and vehicles at Traumhaus Studios, contributed hero vehicle and prop rigs for Netflix's Stitch Head, and created character setups for Tilda Apfelkerne Season 2 at MIDEU FILMS.
I'm especially interested in scalable, modular rigging workflows, from Maya and Blender pipelines to metadata-driven procedural rigs in Unreal Engine.
Experience
Work history, roles, and key accomplishments
Technical Animator
Kaiko Games
Jun 2023 - Aug 2025 (2 years 2 months)
Created 48+ production-ready character and prop rigs using mGear in Maya for an action-adventure game. Developed a Python-based Asset Manager tool managing 1500+ assets, improving animation team productivity by 30%.
Freelance Character Artist
Trail Digital
Nov 2020 - Feb 2021 (3 months)
Designed 4 visually appealing and ethnic characters for a YouTube series. Created environments and set dressing to support storytelling and visual consistency.
Junior Artist
LUXX FILM
Aug 2019 - Apr 2020 (8 months)
Produced 4 custom character rigs for the teaser of Tafiti using Blender. Created a variety of rig types, including bipedal, quadruped, and insect rigs.
Motion Capture Intern
metricminds
Apr 2017 - Sep 2017 (5 months)
Cleaned motion capture data using Vcon Blade on tight sprint cycles. Engaged in motion capture shoots of Horizon and Surge as a set runner.
Education
Degrees, certifications, and relevant coursework
TH Köln
Master of Arts, 3D Animation in Films and Games
2021 - 2025
Pursued a Master of Arts in 3D Animation in Films and Games, focusing on advanced animation and real-time systems.
Hochschule Darmstadt
Bachelor of Arts, Animation and Games
2015 - 2019
Completed a Bachelor of Arts in Animation and Games, building a strong foundation in animation and game design.
Jaypee University of Information Technology
Bachelor of Technology, Computer Science and Engineering
2009 - 2013
Earned a Bachelor of Technology in Computer Science and Engineering, gaining technical skills in programming and software development.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
utagno3.artstation.comJob categories
Skills
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