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Utkarsh AgnihotriUA
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Utkarsh Agnihotri

@utkarshagnihotri

I build scalable character rigs and real-time animation systems for games and film.

Germany
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What I'm looking for

I'm looking to build scalable character-rigging and real-time animation systems for game, film, or cinematic teams, collaborating closely with artists, designers, and engineers while improving production workflows through tools and procedural solutions.

At Kaiko Games, I created 48+ optimized character and prop rigs for an unreleased THQ Nordic action-adventure project and built a Python Asset Manager that managed 1,500+ assets, improving animation-team productivity by 30%.

I bridge animation and technology through character rigging, skinning, Python tools, and Unreal Engine systems including Control Rig, Animation Blueprints, procedural animation, and Sequencer.

My work spans games, film, and real-time production: I rigged 257 props and vehicles at Traumhaus Studios, contributed hero vehicle and prop rigs for Netflix's Stitch Head, and created character setups for Tilda Apfelkerne Season 2 at MIDEU FILMS.

I'm especially interested in scalable, modular rigging workflows, from Maya and Blender pipelines to metadata-driven procedural rigs in Unreal Engine.

Experience

Work history, roles, and key accomplishments

KG

Technical Animator

Kaiko Games

Jun 2023 - Aug 2025 (2 years 2 months)

Created 48+ production-ready character and prop rigs using mGear in Maya for an action-adventure game. Developed a Python-based Asset Manager tool managing 1500+ assets, improving animation team productivity by 30%.

MF

3D Artist

MIDEU FILMS

Feb 2023 - May 2023 (3 months)

Created 6 character setups for Tilda Apfelkerne Season 2, including modeling, texturing, and rigging using Rapid Rig. Converted Photoshop illustrations into Maya rigs for cutout-style 2D animation.

TS

3D Generalist

Traumhaus Studios

Feb 2021 - Jan 2023 (1 year 11 months)

Rigged 257 props and vehicles for the movie ELLI Ungeheuer Geheim using Blender Cloud Rig. Created 4 hero vehicles and over 100 prop rigs for the Netflix movie Stitch Head using Maya.

LF

Junior Artist

LUXX FILM

Aug 2019 - Apr 2020 (8 months)

Produced 4 custom character rigs for the teaser of Tafiti using Blender. Created a variety of rig types, including bipedal, quadruped, and insect rigs.

ME

Motion Capture Intern

metricminds

Apr 2017 - Sep 2017 (5 months)

Cleaned motion capture data using Vcon Blade on tight sprint cycles. Engaged in motion capture shoots of Horizon and Surge as a set runner.

Education

Degrees, certifications, and relevant coursework

TH Köln logoTK

TH Köln

Master of Arts, 3D Animation in Films and Games

2021 - 2025

Pursued a Master of Arts in 3D Animation in Films and Games, focusing on advanced animation and real-time systems.

Hochschule Darmstadt logoHD

Hochschule Darmstadt

Bachelor of Arts, Animation and Games

2015 - 2019

Completed a Bachelor of Arts in Animation and Games, building a strong foundation in animation and game design.

Jaypee University of Information Technology logoJT

Jaypee University of Information Technology

Bachelor of Technology, Computer Science and Engineering

2009 - 2013

Earned a Bachelor of Technology in Computer Science and Engineering, gaining technical skills in programming and software development.

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