JORGE MARTIN SEGURA
@jorgemartinsegura
Experienced Houdini artist specializing in VFX and 3D generalist work.
What I'm looking for
As a dedicated Houdini artist and VFX generalist, I have honed my skills in creating stunning visual effects and 3D animations across various projects. My journey in the industry has allowed me to work on high-profile episodic series and films, where I developed procedural animations and simulations that brought stories to life.
Throughout my career, I have been responsible for the entire pipeline of character development, from conception to final engine integration. My expertise in software such as Houdini, Maya, and Unreal Engine has enabled me to deliver high-quality assets and simulations, including intricate smoke and hail effects. I thrive in collaborative environments, working closely with teams to achieve artistic visions and meet project deadlines.
Experience
Work history, roles, and key accomplishments
Houdini Artist
Boat Media
Mar 2024 - Oct 2024 (7 months)
Responsible for procedural roots animation and simulations, including sand and soil simulation for the Amazon episodic series 'Cometie'.
Houdini Artist/TD
La Sociedad Post
Oct 2022 - Jan 2023 (3 months)
Developed and looked after the main asset for the episodic series 'The Mac Animals', including a magical portal simulation.
Houdini Artist/TD
Picnic Post
Jun 2022 - Oct 2022 (4 months)
Delivered the majority of the shots for the film 'Awareness', focusing on detailed hail simulations.
Houdini Artist
Goodbye Kansas
Sep 2021 - May 2022 (8 months)
Responsible for smoke simulations for the episodic series 'Heavy Hangs the Head'.
Senior/Lead Character Artist
Me-Mento Gmbh
Sep 2019 - Sep 2021 (2 years)
Oversaw the development of characters for the VR game 'Vrx City', including modeling, texturing, and pipeline development.
Senior/Lead Character Artist
MXR Interactive Gmbh
Sep 2020 - Jan 2021 (4 months)
Led the character development for the VR game 'Despatch Entity Astray', from conception to final engine integration.
Lead Character Artist/Cinematic Artist
Phantom 8 Studio Gmbh
Sep 2017 - Sep 2018 (1 year)
Responsible for concept, modeling, and look development of characters and cinematics for the game 'Past Cure'.
Education
Degrees, certifications, and relevant coursework
Cave Academy
Digital Sculpting
2020 - 2020
Introduced to the theory of facial expressions through the FACE, FACS & BEYOND 1001 course.
Volkshochschule
German Course B2, Language Studies
2014 - 2014
Completed a German Course B2 focusing on language skills.
House of Peaks Design Institute
Illustration Studies, Illustration
2008 - 2011
Studied illustration techniques and 3D printing operations.
C.E.S – Escuela Superior de Imagen y Sonido
Film and Media Studies, Film and Media
2002 - 2005
Studied Film and Media with a focus on editing and compositing.
Escuela Ateneo
Graphic Design Course, Graphic Design
2003 - 2004
Completed a Graphic Design course covering Adobe Photoshop and Illustrator.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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