JORGE MARTIN SEGURA - Houdini Artist - Boat Media | Himalayas
JORGE MARTIN SEGURAJS
Open to opportunities

JORGE MARTIN SEGURA

@jorgemartinsegura

Experienced Houdini artist specializing in VFX and 3D generalist work.

Germany

What I'm looking for

I am seeking opportunities that allow me to leverage my VFX skills in a creative and collaborative environment, focusing on innovative projects that challenge my artistic abilities.

As a dedicated Houdini artist and VFX generalist, I have honed my skills in creating stunning visual effects and 3D animations across various projects. My journey in the industry has allowed me to work on high-profile episodic series and films, where I developed procedural animations and simulations that brought stories to life.

Throughout my career, I have been responsible for the entire pipeline of character development, from conception to final engine integration. My expertise in software such as Houdini, Maya, and Unreal Engine has enabled me to deliver high-quality assets and simulations, including intricate smoke and hail effects. I thrive in collaborative environments, working closely with teams to achieve artistic visions and meet project deadlines.

Experience

Work history, roles, and key accomplishments

Boat Media logoBM

Houdini Artist

Boat Media

Mar 2024 - Oct 2024 (7 months)

Responsible for procedural roots animation and simulations, including sand and soil simulation for the Amazon episodic series 'Cometie'.

Picnic Post logoPP

Houdini Artist

Picnic Post

Sep 2023 - Jan 2024 (4 months)

Developed the pipeline, rigging, and look development for crowd shots in the episodic series 'El gran salto'.

LP

Houdini Artist/TD

La Sociedad Post

Oct 2022 - Jan 2023 (3 months)

Developed and looked after the main asset for the episodic series 'The Mac Animals', including a magical portal simulation.

MG

Senior/Lead Character Artist

Me-Mento Gmbh

Sep 2019 - Sep 2021 (2 years)

Oversaw the development of characters for the VR game 'Vrx City', including modeling, texturing, and pipeline development.

PG

Lead Character Artist/Cinematic Artist

Phantom 8 Studio Gmbh

Sep 2017 - Sep 2018 (1 year)

Responsible for concept, modeling, and look development of characters and cinematics for the game 'Past Cure'.

Education

Degrees, certifications, and relevant coursework

CA

Cave Academy

Digital Sculpting

2020 - 2020

Introduced to the theory of facial expressions through the FACE, FACS & BEYOND 1001 course.

VO

Volkshochschule

German Course B2, Language Studies

2014 - 2014

Completed a German Course B2 focusing on language skills.

HI

House of Peaks Design Institute

Illustration Studies, Illustration

2008 - 2011

Studied illustration techniques and 3D printing operations.

CS

C.E.S – Escuela Superior de Imagen y Sonido

Film and Media Studies, Film and Media

2002 - 2005

Studied Film and Media with a focus on editing and compositing.

EA

Escuela Ateneo

Graphic Design Course, Graphic Design

2003 - 2004

Completed a Graphic Design course covering Adobe Photoshop and Illustrator.

Tech stack

Software and tools used professionally

Availability

Open to opportunities

Location

Germany

Authorized to work in

Job categories

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