Xiaolin Zhu
@xiaolinzhu1
Senior 3D designer crafting high-quality assets for PC, mobile, and VR across international game projects.
What I'm looking for
I’m a Creative 3D Designer with nearly 14 years in the gaming industry, specializing in high-quality 3D assets and model design for PC, mobile, and VR. I’ve consistently supported production needs for international markets across Middle East, Europe, and North America.
In my current role as a freelance senior 3D modeling consultant, I provide remote technical support for 3D modeling pipelines. I assist project production, implement client-requested model modifications, and keep professional English communication while strengthening my German for smoother collaboration.
Previously, I’ve led and delivered at senior level by designing Western cartoon-style 3D characters and scenes, ensuring artistic consistency and project alignment. I also perform QA—testing and optimizing models, textures, and animations—and provide technical training and guidance to help teams execute more efficiently.
I’ve also owned both production and people leadership: from senior 3D work on Persona5X (3D asset creation, optimization, outsourcing quality control, and facial rigging/animation) to department and team leadership roles. As Head of the 3D Character Department and a 3D Character Team Leader, I managed outsourced project testing and feedback, built training programs, defined art direction, and optimized production pipelines to keep quality and delivery on track.
Experience
Work history, roles, and key accomplishments
Freelance Senior 3D Modeling
Chengdu Tuozhou Technology
Oct 2024 - Present (1 year 8 months)
Provided remote technical support for 3D modeling pipelines, assisting production and implementing client-requested model modifications. Maintained professional English communication while supporting language growth for professional integration.
Freelance Senior 3D Consultant
Chengdu Tuozhou Technology
Oct 2024 - Present (1 year 8 months)
Provided remote technical support for 3D modeling pipelines, supporting client-requested model modifications and project production. Maintained professional English communication and began developing German skills for professional integration.
Senior 3D Designer
Weiliqianghua Technology
Jan 2023 - Jun 2024 (1 year 5 months)
Designed Western cartoon-style 3D characters and scenes with consistent art direction and project alignment. Performed QA to test and optimize models, textures, and animations, and trained team members on best practices to improve execution efficiency.
Senior 3D Designer
Perfect World
Jul 2022 - Dec 2023 (1 year 5 months)
Contributed to mobile game development for Persona5X by creating and optimizing 3D assets. Managed outsourcing quality control and supported facial rigging and animation for production readiness.
Senior 3D Designer
Century Games
Jan 2021 - Oct 2022 (1 year 9 months)
Produced high-quality 3D characters and environmental assets while managing outsourcing pipelines. Provided bilingual (English) art feedback and coordinated cross-department workflows to support timely delivery.
Head of 3D Character Dept
Chengdu Tuozhou Technology
Jul 2019 - Sep 2020 (1 year 2 months)
Oversaw testing, production, and feedback for outsourced 3D character projects to ensure quality compliance and on-time delivery. Led onboarding by training and mentoring new employees and developing programs to accelerate team ramp-up.
3D Character Team Leader
Babel Time
Jun 2015 - Apr 2019 (3 years 10 months)
Led the 3D team for The Graver Robbers’ Chronicles, setting art direction and optimizing production pipelines for consistent output. Managed task delegation and communication to bridge creative vision with technical execution and ensure delivery deadlines were met.
3D Character Developer
Time Fun Game Technology
Jan 2012 - Jan 2015 (3 years)
Developed 3D web game characters for Conquer the World and Goddess Throne, focusing on modeling and surface preparation. Built UVs and produced textures through texture painting to support consistent in-game appearance.
Education
Degrees, certifications, and relevant coursework
Harbin No.1 Vocational High School
Vocational High School, Graphic Design
2007 -
Studied Graphic Design at Harbin No.1 Vocational High School.
Harbin Normal University
Bachelor's Degree in Animation, Animation
2007 - 2011
Earned a Bachelor's Degree in Animation. Studied animation-focused coursework during the 2007–2011 period.
Harbin No.1 Vocational High School
Graphic Design
Completed graphic design studies at Harbin No.1 Vocational High School. Specific enrollment and graduation years were not provided.
Availability
Location
Authorized to work in
Job categories
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