
Siddhartha Sankar Saha
@siddharthasankarsaha
I build cinematic and gameplay character animation for AAA games, immersive experiences, and interactive worlds.
What I'm looking for
I've contributed character, cinematic, and gameplay animation to four AAA titles at studios including Technicolor, EA Codemasters, and Ubisoft. My work spans Red Dead Redemption 2, Formula 1 titles, Starlink: Battle for Atlas and now Heroes 3 Magic and Might Remake
I create and refine motion capture, keyframe hero performances, build rigging pipelines, and implement animation in Unreal Engine and Unity. I'm motivated by animating characters, creatures, and complex performances that elevate the experience.
Experience
Work history, roles, and key accomplishments
Motion Designer
M Box Bewegtbild GmbH
Mar 2026 - Jul 2026 (4 months)
Set up humanoid crowds using Geometry Nodes in Blender for an immersive art experience. Optimized AI-generated characters, rigged and animated them, and maintained the animation pipeline.
Senior Cinematic Animator
All Animal Studio
Nov 2025 - Jan 2026 (2 months)
Collaborated remotely on an undisclosed AAA cinematic title, contributing high-quality character animation using Blender. Hand-keyed and polished complex performances for hero characters, ensuring cinematic quality and adherence to technical standards.
Animator
Elysium Game Studio
Sep 2023 - May 2025 (1 year 8 months)
Created high-fidelity animations for cinematic sequences in Neo Berlin 2087. Processed and refined motion capture data, retargeted it to custom rigs, and implemented gameplay and cinematic animations in Unreal Engine 5 using Blueprints and Blend Spaces.
Animator and Rigger
Twin Drums
Jan 2022 - May 2023 (1 year 4 months)
Developed a custom character rigging pipeline for efficient Unity integration on The Wagadu Chronicles. Created keyframe character, weapon, and prop animations to enhance gameplay and visual quality.
Animator
EA Codemasters
Mar 2019 - Dec 2022 (3 years 9 months)
Contributed gameplay animation systems to multiple shipped Formula 1 titles. Cleaned, refined, and implemented motion capture animations for pit stops, podium ceremonies, and player emotes, and supported cross-functional teams as a 3D Generalist on Dirt Rally and GRID.
Gaming Animator
Technicolor
Jan 2018 - Feb 2019 (1 year 1 month)
Worked as a Facial Animator and shipped Red Dead Redemption 2 at Rockstar Games, delivering high-fidelity facial animations for primary characters. Contributed to cinematic and gameplay animation across AAA and VR projects, including Starlink: Battle for Atlas.
Education
Degrees, certifications, and relevant coursework
Vancouver Institute of Media Arts
Diploma, 3D Character Animation
2016 - 2017
Diploma in 3D Character Animation from Vancouver Institute of Media Arts, completed in 2017.
St. Xavier's College, Kolkata
Bachelor's Degree, Multimedia and Animation
2012 - 2016
Bachelor's Degree in Multimedia and Animation from St. Xavier's College, Kolkata, completed in 2016.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artofsquid.carrd.coPortfolio
sidsaha_94.artstation.comSalary expectations
Skills
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