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Lachlan ReidLR
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Lachlan Reid

@lachlanreid

I build VFX and real-time production tools that accelerate artist workflows.

Germany
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At Wētā FX, I’ve supported major feature productions including Avatar: Fire And Ash, Avatar: The Way of Water, Guardians of the Galaxy Vol. 3, and Rebel Moon.

I build artist-facing pipelines and tools across Maya, Unreal Engine, Python, PyQt, and C++. For virtual production, I reduced building asset import and setup from over four hours to under five minutes.

I connect layout, lighting, rendering, and asset workflows with practical technical solutions, from procedural placement and diagnostic rendering to Unreal Blueprints, plugins, and PBR validation materials.

I’ve also contributed on set for Avatar: The Way of Water, taught Game Art and Design, and created VR and HTML5 game-development learning projects.

Experience

Work history, roles, and key accomplishments

Wētā FX logoWF

Layout Technical Director

Wētā FX

May 2022 - Nov 2025 (3 years 6 months)

Handled shot blocking, asset management, and continuity across multiple shots. Developed pipelines and workflow improvements for artist-facing tools.

Wētā FX logoWF

Technical Artist, Special Projects

Wētā FX

Nov 2020 - May 2022 (1 year 6 months)

Developed Unreal Engine tools for virtual production and real-time projects, reducing asset import time from over 4 hours to under 5 minutes. Created calibration blueprints for LED screens and a skybox capture plugin.

Wētā FX logoWF

Assistant Technical Director

Wētā FX

Aug 2017 - Nov 2020 (3 years 3 months)

Helped develop asset and layout pipelines for Avatar: The Way of Water, implemented automatic layout diagnostic rendering, and provided technical support across departments.

YD

Tutor – Game Art and Design

Yoobee School of Design

Jun 2015 - Aug 2017 (2 years 2 months)

Taught classes of 15-20 students in a two-year tertiary program and developed course content including projects and resources.

PO

3D Generalist

PointZero

Jan 2015 - Mar 2015 (2 months)

Animated assets, constructed scenes, and designed narrative for an educational VR experience about cancer immunotherapy.

KI

Game Development Intern

Kiwi.js

Nov 2012 - Jan 2014 (1 year 2 months)

Programmed example projects and wrote tutorials for an open-source HTML5 game engine.

Education

Degrees, certifications, and relevant coursework

Victoria University of Wellington logoVW

Victoria University of Wellington

Bachelor of Design Innovation, Media Design

2010 - 2013

Bachelor of Design Innovation with a major in Media Design and a minor in Computer Science.

Tech stack

Software and tools used professionally

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