At Wētā FX, I’ve supported major feature productions including Avatar: Fire And Ash, Avatar: The Way of Water, Guardians of the Galaxy Vol. 3, and Rebel Moon.
I build artist-facing pipelines and tools across Maya, Unreal Engine, Python, PyQt, and C++. For virtual production, I reduced building asset import and setup from over four hours to under five minutes.
I connect layout, lighting, rendering, and asset workflows with practical technical solutions, from procedural placement and diagnostic rendering to Unreal Blueprints, plugins, and PBR validation materials.
I’ve also contributed on set for Avatar: The Way of Water, taught Game Art and Design, and created VR and HTML5 game-development learning projects.

