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Anastasia PashkovskayaAP
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Anastasia Pashkovskaya

@anastasiapashkovskay

3D artist specializing in game-ready characters, textures, and pipelines.

Germany
Message

What I'm looking for

I am seeking a collaborative game-studio role where I can contribute to character and prop production, continue learning across the full 3D pipeline, and grow within a professional team.

I am a highly motivated 3D artist with one year of professional experience in the game development industry, focused on creating game-ready characters and props across the full production pipeline.

I have produced hand-painted props for mobile games and end-to-end character work—modeling, texturing, rigging, and animation—for web games, using tools such as Blender, ZBrush, Substance 3D Painter, Marvelous Designer, Marmoset Toolbag, and Unreal Engine. I approach every project with passion, attention to detail, and a collaborative mindset.

I hold a Bachelor in Software Engineering (expected 2025) and completed a 3D Artist course in 2022; I am seeking to join a team of professionals where I can contribute my skills and continue to grow as a 3D artist.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

DT

Dnipro University of Technology

Bachelor in Software Engineering, Software Engineering

Pursuing a Bachelor in Software Engineering at Dnipro University of Technology, expected completion in 2025.

VS

Varto School

3D Artist course, 3D Art

Completed a 3D Artist course focused on modeling, texturing, and game-ready asset creation in 2022.

Tech stack

Software and tools used professionally

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Anastasia Pashkovskaya - 3D Character Artist - Generalist - QS-Games | Himalayas