Tristan Shannon
@tristanshannon
I build characters, creatures, animations, and gameplay systems from concept through game-ready implementation.
What I'm looking for
I engineered Phase 4’s Gas-Cat playable class from concept through gameplay integration, including its silhouette, personality, moveset, abilities, modeling, UV mapping, rigging, and animation systems. I also led animation production across playable characters and gameplay states.
For Overgrown, I modeled the player protagonist, flamethrower, enemy creature roster, and environmental assets in Autodesk Maya. I’ve also created sprite sheets and icons for Beur, preparing corrected Photoshop layers for seamless game-engine import.
Alongside game art, I contributed technical QA and content for ESG Football, a shipped PlayStation 5 title, with work reaching more than 300,000 cross-platform views. I bring experience with Unity, Unreal Engine 5, Blender, Photoshop, gameplay systems design, and collaborative production workflows.
Experience
Work history, roles, and key accomplishments
Data Dashboard Developer
The Set Collective
Jun 2026 - Present (2 months)
Developed live valuation, budget-modeling, and athlete analytics dashboards for a Division I athletic department, tracking over $650,000 in allocation across 160 athletes.
Founding Director of Events & Speaker Engagement
Red Fox Tech Solutions
Apr 2026 - May 2026 (1 month)
Co-founded a dean-sponsored graduate technology consultancy and coordinated alumni speaker events, promotional outreach, and student engagement initiatives.
Content Creator & Technical QA
ESG Football
Jun 2023 - May 2026 (2 years 11 months)
Contributed as a credited collaborator on a shipped PS5 title, evaluating usability and player experience during beta cycles and documenting issues. Generated gameplay and promotional content that accumulated over 260,000 annual YouTube views and surpassed 300,000 total cross-platform views.
Provided support for daily IT operations, system backups, and end-user troubleshooting. Designed a QR-code guest sign-in system that enhanced check-in efficiency and recordkeeping accuracy.
Observed AAA production workflows and cross-team art, design, and engineering pipelines to gain insight into industry best practices.
Education
Degrees, certifications, and relevant coursework
Marist University
Master of Science, Information Systems Management
2024 - 2026
Pursued a Master of Science in Information Systems Management.
Marist University
Bachelor of Science, Games & Emerging Media
2020 - 2024
Grade: Cum Laude
Earned a Bachelor of Science in Games & Emerging Media with a minor in Interactive Media, graduating Cum Laude with a 3.8 GPA.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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