Alex RybakAR
Open to opportunities

Alex Rybak

@alexrybak

Innovative Senior Technical Artist specializing in real-time rendering.

United States
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What I'm looking for

I am looking for a role that fosters creativity and innovation, where I can lead projects and collaborate with talented teams to create immersive gaming experiences.

I am an innovative and technically skilled Senior Technical Artist with extensive experience in pipeline development, tool creation, and real-time rendering in both Unreal Engine and Unity. My passion lies in optimizing performance, developing cutting-edge shaders, and creating interactive environments for games and simulations. I thrive on pushing the boundaries of technology to achieve visually stunning and technically sound results.

Throughout my career, I have successfully released titles such as 'The Quantum Conflict' and 'Cozy Holes' on Steam, developed as part of a 2-person team. My recent role as Lead Technical Artist at Firaxis Games has allowed me to lead material creation and establish pipeline standards while collaborating on high-profile projects like Marvel's Midnight Suns and Civilization 7. I am dedicated to fostering a collaborative environment and aligning technical goals with company strategies.

Experience

Work history, roles, and key accomplishments

GS

Associate Game Designer/Technical Artist

Goblin Bashing Studios

Apr 2018 - Present (7 years 4 months)

Co-authored the Game Design Document for 'Perdition,' establishing gameplay and level design foundations. Developed and tested game mechanics using visual scripting, ensuring cohesive gameplay experience.

QD

VR/AR Technical Artist

Quantified Design

Oct 2017 - Present (7 years 10 months)

Designed and developed 3D environments and interfaces for American Airlines and US Army training simulations. Established production pipelines and authored technical documentation for asset management.

Education

Degrees, certifications, and relevant coursework

Full Sail University logoFU

Full Sail University

Master of Science, Game Design

2016 - 2017

Grade: Salutatorian

Graduated as Salutatorian with a Master of Science in Game Design. This program focused on advanced game development principles and practices.

Full Sail University logoFU

Full Sail University

Bachelor of Science, Game Art

2012 - 2016

Completed a Bachelor's degree in Game Art, focusing on the artistic and technical aspects of game development. This included 3D modeling, animation, and texturing.

Tech stack

Software and tools used professionally

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