Hafiz User
@hafizuser1
3D Generalist specializing in modeling, texturing, rigging, and animation.
What I'm looking for
I am a 3D Generalist with over 6 years of experience creating high-quality characters, environments, and assets for entertainment and commercial clients, delivering projects for companies like Ferla Bikes, Disney, and various studios worldwide. I work across the full pipeline — modeling, texturing, rigging, shading, and real-time integration — and I am proficient with tools including Maya, Blender, ZBrush, Substance Painter, Unity, and Unreal Engine.
I collaborate effectively within multicultural teams and have led and mentored artist teams while producing photorealistic renders, optimized realtime assets, and technical drawings to support promotion and manufacturing. I prioritize meeting deadlines, maintaining visual quality, and developing production tools and scripts to streamline workflows.
Experience
Work history, roles, and key accomplishments
3D Generalist
Ferla Bikes
Sep 2024 - Present (1 year 2 months)
Developed detailed 3D models and optimized geometry/UVs for Ferla Bikes' electric vending tricycles, producing renders and technical drawings to support promotion and manufacturing workflows.
3D Freelance Generalist
Freelance
Jan 2017 - Present (8 years 10 months)
Completed 50+ freelance projects producing characters, props, and architectural assets for commercial clients including Disney and illy, delivering end-to-end modeling, texturing, rigging, and rendering.
3D Generalist
Itsalive Studio
Jun 2022 - Sep 2024 (2 years 3 months)
Created photoreal environment and prop assets using advanced shading and PBR workflows, contributed to short films and brand promo content, and led project teams to ensure consistent visual quality.
3D Generalist
ShinyStudio UK
Feb 2023 - Jan 2024 (11 months)
Led 10+ character-focused projects producing high- and low-poly models, rigs with IK controllers, and integrated clothing and fur systems for animation-ready characters.
3D Generalist
Unreserved
Aug 2022 - Feb 2023 (6 months)
Designed realistic 3D furniture models with precise geometry, applied textures and lighting, and produced polished visualizations tailored for Unreal Engine client needs.
3D Artist
Grumpy Pandaz
Sep 2021 - Dec 2022 (1 year 3 months)
Created high-quality 3D props and materials using Blender, Maya, ZBrush, Marvelous Designer, and Substance Painter, tailoring lighting and render settings for collectible and commercial showcases.
3D Generalist
Lavish Leopard Club
May 2022 - Aug 2022 (3 months)
Executed end-to-end 3D projects including fur and hair grooming with XGen, and delivered high-quality models, textures, lighting, and animations within tight timelines for a 25+ artist team environment.
3D Generalist
Polygon System
Jan 2022 - May 2022 (4 months)
Produced high-quality models handling modeling, texturing, rendering, and animation for diverse projects, and led a team of 20 artists overseeing production quality and workflow coordination.
3D Artist
Moderline Furniture
Sep 2018 - Sep 2021 (3 years)
Created photoreal furniture models from technical drawings and concept art, applying realistic textures and lighting to produce renders emphasizing design nuances and manufacturability.
Education
Degrees, certifications, and relevant coursework
National Aviation Academy
Bachelor degree
2012 - 2016
Completed a Bachelor degree program at National Aviation Academy from 2012 to 2016, focusing on relevant technical and practical coursework.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
henryjabarov.my.canva.sitePortfolio
behance.net/henryjabarovJob categories
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