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Lynne Startup

@lynnestartup

3D game artist and Unity gameplay programmer focused on VR.

United States
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What I'm looking for

I seek roles that combine art and code—building interactive VR/AR games or therapeutic experiences—on collaborative teams valuing craft, technical excellence, and user-focused innovation.

I am a dynamic 3D Artist and Unity gameplay programmer with broad experience creating optimized assets, shaders, animation systems, and interactive features for real-time engines and mobile VR. I combine traditional art skills—modeling, texturing, rigging, cinematics—with programming in C# to deliver polished gameplay experiences.

At Virtual Therapeutics I authored shaders, particle effects, complex animation controllers, and programmed character and prop behavior in Unity, including building 90% of a meditation and cancer visualization experience. I have also produced thousands of animations, built optimized assets and levels in Unreal and Unity, and integrated art and audio across multiple VR/AR and mobile projects.

I collaborate effectively with engineers, lead small art teams, coordinate with external contractors, and apply Agile practices to manage multiple projects. I am passionate about leveraging both artistic and technical capabilities to elevate interactive projects in the gaming and immersive well-being spaces.

Experience

Work history, roles, and key accomplishments

VT
Current

3D Game Artist

Virtual Therapeutics

Jan 2017 - Present (9 years)

Modeled, rigged, textured, and animated characters, props, and environments for VR/AR/mobile projects and programmed Unity C# gameplay and state machines, including 90% of a cancer visualization therapy experience; optimized assets for mobile VR and authored shaders and particle effects.

NS

Environment Artist

Nectar Game Studios

Jan 2014 - Jan 2017 (3 years)

Built low-poly environment models, produced optimized UVs and normal-map sculpts, created photo-sourced and hand-painted textures and PBR materials, rigged/animated environment assets, and integrated levels in Unreal Engine for an RPG project.

NI

Character Animator

NCR Pearson, Inc

Jan 2015 - Dec 2016 (1 year 11 months)

Produced 50–70 human and animal animations weekly (≈2,000 total), developed an AR Unity app using Vuforia with rigging/animation and UI design, and created supporting illustrations for various projects.

Education

Degrees, certifications, and relevant coursework

Rochester Institute of Technology logoRT

Rochester Institute of Technology

Master of Fine Arts, Imaging Arts (Computer Animation)

Pursued a Master of Fine Arts in Imaging Arts with a concentration in Computer Animation; degree pending completion of thesis.

Hofstra University logoHU

Hofstra University

Bachelor of Science, Computer Science

Completed a Bachelor of Science in Computer Science with a Minor in Fine Arts, combining technical programming skills with visual arts training.

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Lynne Startup - 3D Game Artist - Virtual Therapeutics | Himalayas