I am a 3D Generalist Artist specializing in hard surface modeling and hand-painted texturing. I combine technical expertise with creative problem solving to develop characters, environments, and props across stylized and realistic art styles. I have a strong understanding of production pipelines for feature animation and games. Working closely with cross functional teams has strengthened my ability to adapt quickly, stay organized, and work efficiently in fast paced and unfamiliar environments while confidently tackling new challenges.

Conlan Phung
@conlanphung3d
3D Generalist specializing in hard surface and organic modeling, texturing, shading and look development for characters and props.
Experience
Work history, roles, and key accomplishments
Environment Artist
EVOL Motions
Feb 2026 - Present (8 months)
Built optimized and stylized 3D assets from concept art, meeting hand-off requirements for high poly detail modeling. Coordinated with the director and facilitated communication between art and project leadership to implement feedback efficiently.
Lead Environment Artist
Transformers: Intermission
Nov 2025 - Present (11 months)
Led visual development and R&D for environment architecture and project aesthetic. Delivered a full detail, optimized, modular environment for layout in Unreal Engine 5, including lighting and post-processing for final cinematic renders.
3D Generalist
Vacheron Constantin Overseas Chronograph
Jun 2025 - Nov 2025 (5 months)
Produced a hero quality asset with over 100 unique components modeled in Maya using published specifications. Created custom materials and textures matching the physical equivalent and rendered in V-Ray with cinematic lighting identical to official advertisements.
3D Texturing & Shading Artist
Dragon's Roar
Oct 2024 - Nov 2024 (1 month)
Self-directed high quality organic textures in Mari and Substance Painter within a narrow production deadline. Generated 50+ UDIM UVs in Maya and worked with look development to ensure proper technical and aesthetic implementation in Houdini.
3D Generalist
Lord Primor Korvous
Jan 2024 - Oct 2024 (9 months)
Created 20+ photorealistic and semi-stylized high resolution organic and hard surface models using Maya and ZBrush. Generated hero level tileable, photographic, and hand painted textures with Substance Painter and Mari, and styled hair and feather grooms using Houdini, Yeti, and Xgen.
Education
Degrees, certifications, and relevant coursework
Gnomon School of Visual Effects
Bachelor of Fine Arts, Digital Production
2021 - 2024
Grade: 3.8
Activities and societies: 3D Generalist Track
Availability
Location
Authorized to work in
Website
conlanphung.comPortfolio
conlanphung.com/projects/L4nZkASalary expectations
Social media
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