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@leonli
I am a freelance 3D character artist specializing in game-ready models, textures, and real-time optimization.
I am a freelance character artist with 6+ years of experience in the game and media industries, specializing in character modeling, texturing, and rendering. I enjoy bringing characters to life through expressive modeling, realistic textures, and cinematic-quality rendering.
I have developed high-quality next-gen 3D characters and props for mobile titles, modeled and textured stylized characters optimized for real-time performance, and implemented hand-painted and PBR workflows. My work includes designing 15+ characters, optimizing 20 models for 30% faster load times and reducing texture memory by 25%, and achieving 90% client satisfaction on 3D projects.
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Work history, roles, and key accomplishments
Lilith Games
Jul 2022 - Present (3 years 4 months)
Developed high-quality next-gen 3D characters and props for Lilith's flagship mobile titles, optimizing game-ready assets for mobile platforms. Implemented hand-painted and PBR texturing workflows to improve visual fidelity across stylized and realistic styles.
Self Employed
Aug 2019 - May 2020 (9 months)
Delivered custom 3D character models, props, and textures for clients and assisted in optimizing assets for game engines to improve real-time performance. Managed end-to-end asset delivery for freelance projects across Unity and Unreal Engine pipelines.
Degrees, certifications, and relevant coursework
Bachelor's Degree
2015 - 2019
Completed a Bachelor's Degree at China Academy of Art in Hangzhou from May 2015 to June 2019.
Software and tools used professionally
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