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Abigail MoranAM
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Abigail Moran

@abigailmoran

I create high-fidelity 3D characters, assets, and technical visualizations for games and engineering teams.

United States
Message

What I'm looking for

I'm looking to create characters, assets, animation, and technical visualizations in a collaborative production environment where I can keep learning through iteration, feedback, and hands-on work.

I create high-fidelity 3D characters, game assets, and technical visualizations using Maya, ZBrush, Substance Painter, and PBR workflows.

At Sammurai, Corp, I created 52 ARKit blendshapes, 15 Oculus visemes, and FACS-compatible facial work for a stylized motion-capture character. At The Verse, I create 2D trailer, player, and enemy animations for RytHUM, a game supporting people with mental health challenges.

I’ve also transformed CAD data into animated US Navy design visualizations with RIT engineering students and run a freelance art practice creating commissioned skateboards, paintings, prints, and stickers.

Experience

Work history, roles, and key accomplishments

TV
Current

2D & 3D Game Artist Intern

The Verse

Jul 2026 - Present (2 months)

Onboarded a diverse team of game developers creating 'RytHUM,' a game designed to aid those with mental health challenges by using calming breathing and humming mechanics. Illustrated 2D animations for the game trailer, as well as creation of in-game 2D player and enemy animations.

Etsy logoET
Current

Freelance Painter, Illustrator & Digital Artist

Jun 2021 - Present (5 years 3 months)

Customized hand-painted skateboards, canvas paintings, digital art prints, and stickers. Fulfilled client commissions by delivering personalized and high-quality artwork matching the desired description, subject matter, and references. Managed finances, shipping logistics, customer communications, and vending booths.

SC

Contract 3D Character & Facial Blendshape Artist

Sammurai, Corp

May 2026 - Jun 2026 (1 month)

Used Autodesk Maya to create 52 ARKit Blendshapes with 15 Oculus Visemes and Facial Action Coding System (FACS). Character skin, eyes, hair and clothing texturing in Adobe Substance Painter. Collaborated with another 3D Artist and a team of developers to create a fully functional 3D stylized character compatible with motion capture.

Education

Degrees, certifications, and relevant coursework

Rochester Institute of Technology logoRT

Rochester Institute of Technology

Bachelor of Fine Arts, 3D Digital Design

2022 - 2026

Grade: 3.9 GPA

Activities and societies: Dean's List all semesters

Pursued a Bachelor's of Fine Arts in 3D Digital Design with a minor in Queer and Transgender Studies, graduating Summa Cum Laude with a 3.9 GPA.

Tech stack

Software and tools used professionally

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