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blake dunback

@blakethe3dguy

Experienced 3D character artist and visual lead specializing in game-ready characters and pipelines.

United States
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What I'm looking for

I seek roles where I can lead character art, build pipelines, mentor artists, collaborate with engineering on visuals, and deliver optimized, high-quality real-time assets.

Hey there! I’m a 3D Character Artist who loves building characters that feel alive and ready for the world of games. I’ve spent the last year creating and refining character pipelines, mentoring artists, and helping teams hit visual targets for game studios’ projects.

I’ve led character teams, written style guides, and worked closely with engineers on shaders, materials, and lighting to keep everything looking sharp and consistent. I’ve also been deep in the trenches — sculpting, modeling, texturing, and bringing characters into Unity.

I’ve had the chance to work across both studio and contract projects, from games like Knockout City to commercial work for Enterprise. My main tools are ZBrush, Marvelous Designer, Substance Painter, 3ds Max, and Maya — basically anything that helps push a character from concept to game-ready quality.

At the end of the day, I’m all about creating characters that feel grounded, expressive, and built to shine in real time and helping the people around me do the same.

Experience

Work history, roles, and key accomplishments

MS
Current

Visual Lead / 3D Character Artist

Mega Cat Studio

Jun 2024 - Present (1 year 4 months)

Established the character art pipeline, documentation, and style guidelines; mentored junior artists and led the character team while sculpting, modeling, texturing, and integrating characters and props into the engine to meet visual targets.

VS

3D Character Artist

Velan Studios

May 2022 - Oct 2022 (5 months)

Created high-definition, game-ready 3D models for outfits, hair, props and vehicles, collaborating with leads and cross-disciplinary teams to optimize assets for target platforms and implement feedback across Seasons 6–8.

Education

Degrees, certifications, and relevant coursework

TP

The Art Institute of Pittsburgh

Bachelor's, Game Art & Design

2014 - 2017

Completed a Bachelor's program focused on game art and design with coursework in computer science and game-related art production.

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blake dunback - Visual Lead / 3D Character Artist - Mega Cat Studio | Himalayas