blake dunback
@blakethe3dguy
Experienced 3D character artist and visual lead specializing in game-ready characters and pipelines.
What I'm looking for
Hey there! I’m a 3D Character Artist who loves building characters that feel alive and ready for the world of games. I’ve spent the last year creating and refining character pipelines, mentoring artists, and helping teams hit visual targets for game studios’ projects.
I’ve led character teams, written style guides, and worked closely with engineers on shaders, materials, and lighting to keep everything looking sharp and consistent. I’ve also been deep in the trenches — sculpting, modeling, texturing, and bringing characters into Unity.
I’ve had the chance to work across both studio and contract projects, from games like Knockout City to commercial work for Enterprise. My main tools are ZBrush, Marvelous Designer, Substance Painter, 3ds Max, and Maya — basically anything that helps push a character from concept to game-ready quality.
At the end of the day, I’m all about creating characters that feel grounded, expressive, and built to shine in real time and helping the people around me do the same.
Experience
Work history, roles, and key accomplishments
Visual Lead / 3D Character Artist
Mega Cat Studio
Jun 2024 - Present (1 year 4 months)
Established the character art pipeline, documentation, and style guidelines; mentored junior artists and led the character team while sculpting, modeling, texturing, and integrating characters and props into the engine to meet visual targets.
3D Character Artist
Velan Studios
May 2022 - Oct 2022 (5 months)
Created high-definition, game-ready 3D models for outfits, hair, props and vehicles, collaborating with leads and cross-disciplinary teams to optimize assets for target platforms and implement feedback across Seasons 6–8.
3D Artist
SGK
Mar 2021 - May 2022 (1 year 2 months)
Constructed 3D scenes in Unreal with models, lighting, and textures for client visualizations, using Marvelous Designer for garments and delivering work for clients including Meta, Nike, Lululemon, Reebok, Enterprise, NFL, and Netflix.
3D Generalist
Brightline Interactive
Jan 2020 - Jul 2020 (6 months)
Produced props, weapons, and character models using ZBrush, Marvelous Designer, and Substance Painter; built worlds in Unreal for VR simulations and oversaw freelance work to meet quality standards.
Education
Degrees, certifications, and relevant coursework
The Art Institute of Pittsburgh
Bachelor's, Game Art & Design
2014 - 2017
Completed a Bachelor's program focused on game art and design with coursework in computer science and game-related art production.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artstation.com/bdunbackPortfolio
artstation.com/bdunbackSocial media
Job categories
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