Elizabeth Keegan
@profkeeg
Educator and game designer specializing in VR/AR/XR and curriculum leadership.
What I'm looking for
I am an accomplished educator and game designer with over 10 years of experience in higher education, curriculum development, and emerging technology integration. I advanced from adjunct faculty to department chair while building rigorous programs in game art and design.
My technical practice centers on VR/AR/XR design and Unity development, including visual scripting tools, Maya, and Adobe Creative Suite; I have led production, prototyping, and interdisciplinary projects while mentoring students and faculty.
I have a strong track record of creating game-based learning programs, community partnerships, and assessment frameworks that increased program visibility and student engagement, and I maintain active involvement in professional game development communities.
Experience
Work history, roles, and key accomplishments
Assistant Professor
Columbus College of Art & Design
Aug 2018 - Jun 2025 (6 years 10 months)
Led the Game Art & Design department as Chair, developing curriculum for a new major, managing day-to-day operations, and driving community partnerships to increase program visibility and student engagement.
Assistant Professor
Notre Dame College
May 2017 - May 2018 (1 year)
Built comprehensive game design and interactive media curriculum, led R&D in emerging technologies, advised student portfolios, and established game-based learning community programs.
Studio Lab Coordinator
Notre Dame College
Jul 2015 - May 2017 (1 year 10 months)
Coordinated studio lab operations and adjunct instruction for game design, managed events and department finances, and developed web standards for archiving student work.
Video Game Design Teacher
The Cleveland High School for Digital Arts
Jul 2014 - Jun 2015 (11 months)
Taught game design aligned to common core and technology standards, guided diverse student teams on major projects, and collaborated on school-wide activities integrating 21st-century technologies.
Lead Game Designer
UC Berkeley
Jun 2013 - Aug 2013 (2 months)
Led a student team to design and deliver a campus-wide web game for the On the Same Page program, defining core game flow, production pipeline, and schedules to meet event deadlines.
Education
Degrees, certifications, and relevant coursework
University of California, Berkeley
Master of Fine Arts, Art Practice
2012 - 2014
Activities and societies: MFA Thesis Show at Berkeley Art Museum; Worth Ryder Gallery exhibition; lead game design project for campus-wide web game (Turing Test Tournament).
Completed a Master of Fine Arts in the Department of Art Practice with a focus on digital and game-related art practices, culminating in an MFA thesis exhibition.
Cleveland Institute of Art
Bachelor of Fine Arts, Digital Arts: Game Design
2007 - 2011
Activities and societies: T.I.M.E Student Exhibition; Reinberg Gallery exhibition; guest speaker for Time Warner Cable STEM Event.
Earned a Bachelor of Fine Arts in TIME - Digital Arts with an emphasis in Game Design and participated in student exhibitions and industry outreach events.
Tech stack
Software and tools used professionally
GitHub
GitLab
Unity
Unreal Engine
Google Analytics
Adobe Photoshop
Microsoft Teams
Visual Studio
GitKraken Glo
React
Nuclino
JavaScript
HTML5
CSS 3
Google Workspace
Microsoft Office 365
Trello
Asana
monday.com
Visual Studio Code
Miro
Adobe Illustrator
Adobe Premiere Pro
Blender
Autodesk Maya
DaVinci Resolve
Proton (Privacy Suite)
Claude Code
Availability
Location
Authorized to work in
Website
ekeegan.comSalary expectations
Social media
Job categories
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