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Jonathan BjörkmanJB
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Jonathan Björkman

@jonathanbjrkman

I lead game, AI, and digital transformation programs across complex technical teams.

Denmark
Message

At Raw Power Labs, I drive studio and developer engagement for Dynamic AI, helping game teams adopt fine-tuned small language models across Godot, Unreal Engine, and Unity.

Previously at SYBO, I led the Central Technology workstream for Subway Surfers and Subway Surfers City, coordinating six teams across complex dependencies and technology stacks while delivering requested features on time and in full. I also served as the sole producer for a 25-person Central Technology organization, owning planning, OKRs, reporting, and department coordination.

Across Valcon, Eddaheim, and public-sector education organizations, I’ve led digital transformation, agile delivery, game production, and people development. I build alignment between technical teams, stakeholders, and business priorities while creating practical ways for teams to collaborate, learn, and deliver.

Experience

Work history, roles, and key accomplishments

Raw Power Labs logoRL
Current

Studio Engagement Specialist - Gaming Partnerships & Developer Relations

Jan 2026 - Present (8 months)

At Raw Power Labs, we build Dynamic AI: an AI platform designed to augment people rather than replace them, with a focus on ethical AI and lower environmental impact.

- Drive developer and studio engagement for the Gaming vertical, supporting adoption of Gen AI in the form of fine-tuned small language models across Godot, Unreal Engine and Unity
- Build and manage relationships with game studios,

SYBO logoSY

Senior Producer

Nov 2023 - Jan 2026 (2 years 2 months)

- Drove the Central Technology workstream for the Social & Competitive Program across Subway Surfers and Subway Surfers City, coordinating all six CT teams across complex dependencies and different technology stacks. Delivered all requested features on time and in full.
- Served as the sole producer for the six-team, 25-person Central Technology organization, owning planning, meeting facilitation,

Valcon logoVA

Principal Consultant

Feb 2022 - Apr 2023 (1 year 2 months)

- Led and developed a team of IT Project Managers and Agile Project Managers, growing the team from 2 to 16 while owning 1:1s, development, salary discussions, hiring and day-to-day leadership.
- Worked as a Principal-level management consultant, delivering digital transformation projects for multiple client organisations and helping them adopt agile ways of working and embed new tools sustainably

SOFE logoSO

Student

Jan 2008 - Jan 2010 (2 years)

Studied game programming and was in the winning team of the Game Concept Challenge (GCC) with "Accelerando".

Illusion Labs logoIL

Programmer

Jun 2009 - Jul 2009 (1 month)

Worked here for two months in the summer of 09. Made a level editor in Google Web Toolkit for the game Labyrinth 2.

Education

Degrees, certifications, and relevant coursework

IS

IHM Business School

Agil Projektledare

2020 - 2022

Vocational training in agile project & program management focusing on strategic and operational leadership, agile methodologies, and team execution.

SE

School of Future Entertainment

2008 - 2010

Vocational training focused on game development with specialization in C++ and Unity-based final project.

IL

IT-Mediagymnasiet i Lund

2005 - 2008

Tech stack

Software and tools used professionally

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