Nickolas Fraus
@nickolasfraus
I build XR experiences, games, and automation tools that improve workflows.
What I'm looking for
I've built and published a VR eLearning application at Michigan State University that was featured at GeoCongress 2026 and adopted in Civil Engineering curricula. I develop core Unity mechanics in C#, optimize VR performance, and create intuitive UI, animations, and performant Blender assets.
At Nowak & Fraus Engineers, I built a full-stack GIS-integrated web form with HTML, CSS, JavaScript, Python, and Flask that doubled data-entry speed and improved accuracy. I also programmed a Python console tool to accelerate AutoCAD label creation.
I've led programming and technical production for student game teams, shipping two Itch.io games, running builds for WebGL and Windows, and improving cross-disciplinary collaboration through focused feature meetings and weekly standups.
Experience
Work history, roles, and key accomplishments
Geospatial Technician
Nowak & Fraus Engineers
May 2025 - Present (1 year 4 months)
Built a full-stack web form integrating GISAPI to auto-populate fields and submit results to a third-party database, doubling data entry speed and improving accuracy. Programmed a console tool in Python to accelerate label creation in AutoCAD.
Education
Degrees, certifications, and relevant coursework
Michigan State University
Bachelor of Arts, Games and Interactive Media
Grade: 3.4 GPA
Graduated with a Bachelor of Arts in Games and Interactive Media, achieving a 3.4 GPA.
Availability
Location
Authorized to work in
Website
nickfraus.comSalary expectations
Job categories
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