At Georgia Institute of Technology, I was the technical lead for XR projects under Georgia AIM, including work with Kia Motors, Spelman College, and Georgia Quick Start. I directed the architecture for a standalone VR Kia door assembly simulator in Unity and C#, with configurable guidance and a three-stage learning flow.
At Ghost Productions Medical Animation and VR, I developed and led the team building Wraith, a multiuser Meta Quest surgical training platform used across four client projects. I also built custom shaders and rendering effects for Insight VR, and at Wolfstag Interactive LLC I'm building WitWeaver, a Unity Asset Store dialogue plugin.

