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Lucas Rumney

@lucasrumney

I build XR interactions, automated testing systems, and technical demos for complex products.

United States
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What I'm looking for

I'm looking to build and validate XR, interactive, or developer-facing products where I can combine prototyping, automation, interaction design, customer feedback, and technical storytelling.

I've built XR interactions, automated test systems, and technical demos across Microsoft, Meta Reality Labs, Apple, Hololight, Croquet, and Cisco.

At Meta Reality Labs, I co-designed and implemented near-field and distance-grabbing systems for Horizon Worlds, built dynamic player scaling, and owned automation for hundreds of Quest, Quest Pro, and Ray-Ban Stories devices.

At Apple’s Technology Development Group, I developed mission-critical automation validating Measure accuracy across iOS devices and helped standardize XR accuracy verification for ARKit, Reality Composer, ARQuickLook, and RealityKit teams.

I’ve also led North American technical sales for enterprise XR streaming at Hololight, built Unity-to-JavaScript messaging infrastructure at Croquet, and automated game performance testing and interactive dashboards at Microsoft.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

North Carolina State University logoNU

North Carolina State University

Bachelor of Science, Computer Engineering

2013 - 2017

Bachelor of Science in Computer Engineering from North Carolina State University, completed in 2017.

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