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Stephen West

@stephenwest

Director of Engineering at Mynd Immersive developing networked VR experiences and a physical therapy game for HTC, Meta, and Pico devices.

United States
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At Mynd Immersive, I inherited and continued development of about 10 applications created by former developers. I also developed networked VR experiences for HTC, Meta, and Pico devices, including a physical therapy game focused on shoulder muscle groups.

At AT&T, I assumed development of legacy applications and rebuilt them at one-third the original cost, in less time and with fewer resources. I owned development of training applications and used Unity WebGL, C#, JavaScript, and HTML to distribute them through browsers.

At MyndVR, I designed and developed VR experiences for therapeutic use in senior living centers, primarily using C# and Unity. At Sector 5 Digital, I worked with clients on AR and VR applications, including an AR experience for exploring HVAC devices in a digital room and an AR catalogue for automotive components.

My work also includes creating 3D models, textures, and character rigs for AR experiences, as well as designing user interfaces and 3D environments. I develop for desktop, mobile, AR, XR, and VR, and hold an MFA in Arts and Technology from The University of Texas at Dallas.

Experience

Work history, roles, and key accomplishments

Mynd Immersive logoMI
Current

Director of Engineering

Mynd Immersive

Apr 2024 - Present (2 years 7 months)

Inherited and continued development of ~10 applications created by former developers.
Developed networked VR experiences for HTC, Meta, and Pico devices.
Developed VR game for physical therapy on shoulder muscle groups.
Created proposals, design documentation, and art style guides for new interactive products.

AT&T logoAT

Senior Programmer

Mar 2022 - Dec 2023 (1 year 9 months)

Assumed development of and rebuilt legacy applications at ⅓ original cost, in less time, with less resources.

-Owned development of training applications for technicians, business to business and individual customer sales.

-Utilized Unity WebGL, C#, Javascript, and HTML, to facilitate browser-based distribution of applications.

-Integrated speech recognition and real-time speech synthesis into

KellyMitchell Group, Inc logoKI

Senior Developer

KellyMitchell Group, Inc

Dec 2020 - Mar 2022 (1 year 3 months)

Worked as Senior Developer at KellyMitchell Group, Inc.

MyndVR logoMY

Senior Programmer

MyndVR

Mar 2020 - Mar 2022 (2 years)

I designed and developed VR experiences for therapeutic use in senior living centers. I primarily worked with C# in the Unity Engine, and used Githhub for version control and collaboration.

Diesel Displays + Interiors logoDI

Senior Developer

Diesel Displays + Interiors

Jun 2020 - Dec 2020 (6 months)

Worked as Senior Developer at Diesel Displays + Interiors.

Sector 5 Digital logoSD

Software Engineer, IT Technician

Sector 5 Digital

Dec 2017 - Mar 2020 (2 years 3 months)

I worked primarily as a C# Software engineer and Unity development for client-funded projects. I worked with clients to develop AR and VR applications, including,
• A tablet-based augmented reality experience allowing users to explore a digital room by walking in real-space. Users learned about HVAC devices built into walls and ceilings by tapping them with a finger to extract them from a surface

Aireal logoAI

Contract Technical Artist

Aireal

Jun 2016 - Feb 2018 (1 year 8 months)

Worked with a team to develop an AR application for the Discovery Channel's Shark Week event in 2016. I created 3D models, textures, and character rigs for shark species and later, created human character models for an AR experience tailored to sports fans.

The University of Texas at Dallas logoTD

Graduate Teaching Assistant

The University of Texas at Dallas

Aug 2016 - Dec 2017 (1 year 4 months)

I was responsible for managing large lecture-style classes, planning and delivering lectures, grading, critiquing, and helping students develop their skills as designers.

Sector 5 Digital logoSD

IT Technician

Sector 5 Digital

May 2017 - Aug 2017 (3 months)

I worked as an IT Technician assembling a render farm and preparing a new office building for company use. I continued working in my prior technical art role, developing character rigs for a VR experience.

Sector 5 Digital logoSD

Contract Technical Artist

Sector 5 Digital

Aug 2016 - Sep 2016 (1 month)

I created character models, textures, and character rigs for use by a team of animators and Unity developers.

University of Texas at Dallas logoUD

Character Modeler

University of Texas at Dallas

Feb 2016 - Apr 2016 (2 months)

I created an array of player avatars and environment set pieces. I worked primarily in Maya and the Unity Engine as part of a team developing a therapeutic game for those suffering from back injuries.

iD Tech Camps logoIC

Instructor

Jan 2014 - Jan 2016 (2 years)

I taught basic programming, game design, and robotics to students aged 8 to 18. C#, Scratch, Java and the Unity Engine were my specialties.

DS

2D Animator

Double Dot Studios

Jan 2013 - Jan 2014 (1 year)

I worked primarily in After Effects, animating a short 2D film, synchronizing audio and voice actors' lines with on screen movements.

Education

Degrees, certifications, and relevant coursework

The University of Texas at Dallas logoTD

The University of Texas at Dallas

Master of Fine Arts - MFA, Arts and Technology

2012 - 2017

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