At Mynd Immersive, I inherited and continued development of about 10 applications created by former developers. I also developed networked VR experiences for HTC, Meta, and Pico devices, including a physical therapy game focused on shoulder muscle groups.
At AT&T, I assumed development of legacy applications and rebuilt them at one-third the original cost, in less time and with fewer resources. I owned development of training applications and used Unity WebGL, C#, JavaScript, and HTML to distribute them through browsers.
At MyndVR, I designed and developed VR experiences for therapeutic use in senior living centers, primarily using C# and Unity. At Sector 5 Digital, I worked with clients on AR and VR applications, including an AR experience for exploring HVAC devices in a digital room and an AR catalogue for automotive components.
My work also includes creating 3D models, textures, and character rigs for AR experiences, as well as designing user interfaces and 3D environments. I develop for desktop, mobile, AR, XR, and VR, and hold an MFA in Arts and Technology from The University of Texas at Dallas.

