At Ciencias, I developed a fully interactive Virtual Science Lab in Unity, with biology and physics experiments that let users work with lab instruments and equipment in an immersive 3D environment.
I designed experiment workflows for activities including microscopy, cell observation, pendulums, optics, and circuit building. I also optimized scripts and assets across three Unity games, improving frame rates by 30% and reducing asset load times by 20%.
On my Virtual Interior Design Project, I developed a VR application for viewing a 3D house and customizing furniture, materials, and lighting. I used Unity, Blender, and C# to support object manipulation and tune performance.
I’m currently a Commuter Representative at University of Bridgeport, where I gather student feedback and advocate for policy changes. I’ve also contributed to campus events and social media campaigns, and used SQL-based database interaction to track initiative funds.

