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New Arrow

@newarrow

Freelance 3D Generalist with 8 years creating game-ready characters, product visuals, and real-time PBR assets.

United States
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What I'm looking for

I’m looking for a team where I can produce high-quality, optimized 3D assets—character, hard-surface, and product visualizations—with strong PBR workflows, clear art direction, and efficient project collaboration.

I’m a 3D Generalist with 8 years of freelance experience specializing in character modeling, hard-surface modeling, texturing, rendering, animation, and real-time asset production. I focus on delivering production-ready work that’s optimized for modern game and visualization pipelines.

Since 05/2024, I’ve been self-employed in Austin, Texas, producing high-quality 3D assets for game-ready characters, product real-time asset production, and marketing content. I create photorealistic footwear, interior, and product visualizations for advertising campaigns and social media marketing, using industry-standard PBR and hand-painted texturing workflows.

From 05/2020 to 04/2024 at MoreFun Studios (Remote, Shenzhen, China), I developed optimized real-time assets for Unity and Unreal Engine. I executed the full character creation pipeline—sculpting, retopology, UV mapping, and PBR texturing—and collaborated with artists and production teams to meet deadlines.

Earlier, as a Junior 3D Artist (08/2018–05/2020) at Keywords Studios (remote, Shenzhen, China), I produced 3D characters and props for international game clients. I used ZBrush, retopology/UV mapping, and real-time optimization to turn high-poly work into quality assets that match art direction and technical specifications.

Experience

Work history, roles, and key accomplishments

SE
Current

Freelance 3D Generalist

Self Employed

May 2024 - Present (2 years 2 months)

Produced high-quality game-ready characters and photorealistic product/footwear visualizations for advertising, social media, and brand presentations. Built optimized real-time PBR assets and managed projects end-to-end from concept to final delivery.

MS

Freelance 3D Artist

Morefun Studios

May 2020 - Apr 2024 (3 years 11 months)

Created stylized and realistic character assets for game projects, completing sculpt-to-game-ready pipelines with retopology, UVs, and PBR texturing. Prepared and optimized assets for Unity/Unreal Engine and collaborated with production teams to meet deadlines.

KS

Junior 3D Artist

Keywords Studios

Aug 2018 - May 2020 (1 year 9 months)

Developed 3D characters and props for international game clients following art direction and technical specifications. Produced high-poly sculpts in ZBrush and converted them into optimized game-ready assets with retopology, UV mapping, and material/texturing support.

Education

Degrees, certifications, and relevant coursework

Shenzhen University (SZU) logoSS

Shenzhen University (SZU)

Bachelor of Fine Arts (BFA), Fine Arts

2014 - 2018

Completed a Bachelor of Fine Arts (BFA) at Shenzhen University from 2014 to 2018.

Tech stack

Software and tools used professionally

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