New Arrow
@newarrow
Freelance 3D Generalist with 8 years creating game-ready characters, product visuals, and real-time PBR assets.
What I'm looking for
I’m a 3D Generalist with 8 years of freelance experience specializing in character modeling, hard-surface modeling, texturing, rendering, animation, and real-time asset production. I focus on delivering production-ready work that’s optimized for modern game and visualization pipelines.
Since 05/2024, I’ve been self-employed in Austin, Texas, producing high-quality 3D assets for game-ready characters, product real-time asset production, and marketing content. I create photorealistic footwear, interior, and product visualizations for advertising campaigns and social media marketing, using industry-standard PBR and hand-painted texturing workflows.
From 05/2020 to 04/2024 at MoreFun Studios (Remote, Shenzhen, China), I developed optimized real-time assets for Unity and Unreal Engine. I executed the full character creation pipeline—sculpting, retopology, UV mapping, and PBR texturing—and collaborated with artists and production teams to meet deadlines.
Earlier, as a Junior 3D Artist (08/2018–05/2020) at Keywords Studios (remote, Shenzhen, China), I produced 3D characters and props for international game clients. I used ZBrush, retopology/UV mapping, and real-time optimization to turn high-poly work into quality assets that match art direction and technical specifications.
Experience
Work history, roles, and key accomplishments
Freelance 3D Generalist
Self Employed
May 2024 - Present (2 years 1 month)
Produced high-quality game-ready characters and photorealistic product/footwear visualizations for advertising, social media, and brand presentations. Built optimized real-time PBR assets and managed projects end-to-end from concept to final delivery.
Freelance 3D Artist
Morefun Studios
May 2020 - Apr 2024 (3 years 11 months)
Created stylized and realistic character assets for game projects, completing sculpt-to-game-ready pipelines with retopology, UVs, and PBR texturing. Prepared and optimized assets for Unity/Unreal Engine and collaborated with production teams to meet deadlines.
Junior 3D Artist
Keywords Studios
Aug 2018 - May 2020 (1 year 9 months)
Developed 3D characters and props for international game clients following art direction and technical specifications. Produced high-poly sculpts in ZBrush and converted them into optimized game-ready assets with retopology, UV mapping, and material/texturing support.
Education
Degrees, certifications, and relevant coursework
Shenzhen University (SZU)
Bachelor of Fine Arts (BFA), Fine Arts
2014 - 2018
Completed a Bachelor of Fine Arts (BFA) at Shenzhen University from 2014 to 2018.
Availability
Location
Authorized to work in
Portfolio
artstation.com/newarrowJob categories
Interested in hiring New?
You can contact New and 90k+ other talented remote workers on Himalayas.
Message NewFind your dream job
Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!
