At Riot Games, I author key characters for Summoner’s Rift in League of Legends, sculpting in ZBrush and texturing in Substance 3D Painter to studio art direction and technical budgets. I work with concept, tech art, animation, and design to scope and resolve production problems.
Previously, I authored characters end to end for Elodie Games and delivered production-ready characters at Treehouse Games, from concept interpretation through in-engine integration. At Blizzard Entertainment, I blocked out Overwatch hero skins and weapons and authored Epic-tier skin textures.

