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@trevorgary
I am a senior 3D character artist specializing in game-ready models and PBR texturing.
I am a Senior 3D Character Artist with 7+ years creating high-quality characters and weapons for games and media. I specialize in character modeling, texturing and rendering with a focus on efficient, game-ready assets.
I work across hand-painted and PBR workflows, delivering AAA-ready characters with clean UVs, LODs and optimized topology for Unity and Unreal pipelines. I optimize assets for mobile and real-time engines while maintaining artistic fidelity.
My toolset includes Maya, 3ds Max, Blender, ZBrush, Photoshop, Substance Painter, Marmoset Toolbag and Unreal Engine. I have deep experience in sculpting, retopology, texturing and hardsurface modeling for real-time use.
I have worked as a freelance and studio artist on remote teams, bringing strong attention to detail, problem-solving, technical troubleshooting and reliable time management to meet tight production deadlines.
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Work history, roles, and key accomplishments
Self Employed
May 2024 - Present (1 year 6 months)
Modeled and textured realistic characters optimized for mobile platforms and implemented hand-painted and PBR workflows for both fantasy and realistic art styles.
MoreFunStudios
May 2020 - Apr 2024 (3 years 11 months)
Created stylized and realistic 3D game characters, delivering AAA-ready models with clean UVs, LODs, and PBR materials for Unity and Unreal pipelines. Focused on anatomy, sculpting, and topology to meet technical and artistic requirements.
Degrees, certifications, and relevant coursework
Bachelor of Fine Arts, Fine Arts
2014 - 2018
Completed a Bachelor of Fine Arts (BFA) at Shenzhen University from May 2014 to May 2018.
Software and tools used professionally
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