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Trevor Gary

@trevorgary

I am a senior 3D character artist specializing in game-ready models and PBR texturing.

United States
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What I'm looking for

I'm seeking a role creating high-quality game characters using PBR and hand-painted pipelines, collaborating with agile teams, and continuing to grow in AAA and mobile game production.

I am a Senior 3D Character Artist with 7+ years creating high-quality characters and weapons for games and media. I specialize in character modeling, texturing and rendering with a focus on efficient, game-ready assets.

I work across hand-painted and PBR workflows, delivering AAA-ready characters with clean UVs, LODs and optimized topology for Unity and Unreal pipelines. I optimize assets for mobile and real-time engines while maintaining artistic fidelity.

My toolset includes Maya, 3ds Max, Blender, ZBrush, Photoshop, Substance Painter, Marmoset Toolbag and Unreal Engine. I have deep experience in sculpting, retopology, texturing and hardsurface modeling for real-time use.

I have worked as a freelance and studio artist on remote teams, bringing strong attention to detail, problem-solving, technical troubleshooting and reliable time management to meet tight production deadlines.

Experience

Work history, roles, and key accomplishments

MO

Freelance Character Artist

MoreFunStudios

May 2020 - Apr 2024 (3 years 11 months)

Created stylized and realistic 3D game characters, delivering AAA-ready models with clean UVs, LODs, and PBR materials for Unity and Unreal pipelines. Focused on anatomy, sculpting, and topology to meet technical and artistic requirements.

Education

Degrees, certifications, and relevant coursework

Shenzhen University logoSU

Shenzhen University

Bachelor of Fine Arts, Fine Arts

2014 - 2018

Completed a Bachelor of Fine Arts (BFA) at Shenzhen University from May 2014 to May 2018.

Tech stack

Software and tools used professionally

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Trevor Gary - Freelance 3D Artist - Self Employed | Himalayas