Joshua Lee
@joshualee
Creative 3D Artist with over 8 years of experience.
What I'm looking for
As a passionate 3D Artist with over eight years of experience, I specialize in producing high-quality 3D assets for games, architectural visualization, and animation. My expertise lies in modeling, texturing, and rendering using industry-standard tools such as Maya, ZBrush, Substance Painter, and Unreal Engine. I have a proven track record of managing teams and collaborating with designers and engineers to create cohesive visual styles that meet project milestones.
In my current role as a Senior 3D Artist at Everyrealm, I have designed and built immersive 3D environments, characters, and props for real-time applications. My work includes developing cinematic animations and environmental storytelling elements that enhance narrative and gameplay. I have successfully baked over 10 battle pass skins and hero outfits, ensuring performance efficiency while maintaining visual fidelity. My previous experience as a Mid-Level 3D Artist at Prolific Studio allowed me to interpret concept art and create innovative virtual characters and environments, further honing my skills in rendering and troubleshooting.
Experience
Work history, roles, and key accomplishments
Senior 3D Artist
Everyrealm
Jan 2022 - Present (3 years 5 months)
Designed and built high-quality 3D environments, characters, and props for real-time applications using Maya, ZBrush, and Substance Painter. Optimized 3D assets for Unreal Engine, ensuring performance efficiency while maintaining visual fidelity. Collaborated with designers, engineers, and other artists to maintain cohesive visual style and meet project milestones.
Mid-Level 3D Artist
Prolific Studio
Jan 2018 - Dec 2022 (4 years 11 months)
Interpreted concept art and sketches to create innovative virtual characters, environments, and props. Developed models for Architecture and gained experience with Vray, Corona, and Arnold renderers. Resolved technical issues related to rendering, streaming, and memory management, providing comprehensive troubleshooting.
Junior 3D Artist
Insomniac Games
Jan 2015 - Dec 2018 (3 years 11 months)
Worked closely with software engineers to produce final animations for game integration. Modeled and textured complex sci-fi characters using ZBrush, Marvelous Designer, and Substance Painter. Developed over 23 models and created 12 game character models using AutoDesk Maya and ZBrush.
Education
Degrees, certifications, and relevant coursework
Ringling College
Bachelor of Fine Arts, Fine Arts
Completed a comprehensive curriculum focused on various artistic disciplines, including visual arts, design, and digital media. Developed strong foundational skills in creative expression and artistic techniques.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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