At UVS Games, I built the company’s first centralized Project Management function and introduced integrated product timelines that helped bring release performance to 98% on time. I also grew and led a seven-person PMO, establishing planning standards and tools for tracking work and surfacing risks.
I led portfolio planning for 12+ annual product releases across UniVersus, Riftbound, and related products. With Riot Games, I delivered the first Riftbound Trading Card Game set in eight months for its on-time October 31, 2025 release, and created long-range plans to align synchronized global releases.
At Exploding Kittens, I led project management across product portfolios, delivering 30+ game and consumer product launches and managing up to 21 products in development at once. Earlier, at uCast Global, I partnered with the CEO and executive team on post-acquisition integration across three continents and renegotiated contracts and policies to reduce Travel and Expense costs by 72%.

